Main changes: Arty ROF buffed, AA and Air rebalanced, Several Misc and unit price tweaks.
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version 0.91D
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General/misc:
Chipsize multiplier from 1,50,20000 to 1,45,20000
All Tanks turret rotation increased by 60%
AA guns turret rotation from .7 to .9
MAA guns turret rotation from .6 to .9
Bunker AA turret rotation from .6 to .8
FCM F1 AA turret rotation from .45 to .7
Economy:
Nuke mode HQ/Admin income from $30/min to $40/min ($1 every 2s to $2 every 3s)
Nation unit prices/stats:
USA:
AA bunker enabled in 1939
Super pershing enabled in total war
Greyhound from $25 to $20
P47 from $30 to $35
UK:
Paras build time from 10s to 13s
Typhoon from $50 to $45
ITA:
90mm bunker from $50 to $45
Obice from $90 to $95
RU:
airfield from $80 to $90
JPN:
HO-RI from $55 to $65
OI from $80 to $90
Airfield from $70 to $80
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version 0.91c
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General/misc:
AI tweaks
MorphtimetogotoAttackposition from 2.5 to 2
MorphtimetogotoMoveposition from 1.75 to 1.5 (most important is infantry will get back into their jeeps after combat faster!)
FB dodge fixed by speeding up FB bombs 3x
AutoretreatDistance from 230m to 200m
AutoretreatDistancecombat from 510m to 450m (recon might not stop themselves getting shot by 500mrange but should no longer stop themselves getting inrange to recon properly)
dispersionmultiplier while moving from 3 to 2
seconds between 2 takeoffs and landings from .5s to .8s
timetobestealthedafterreveal from 10s to 8s
Building build time from 10s to 7s
min build time from .6s to 1s (buggy unit collision when you have that many units coming out of bases that fast)
Infantry:
all inf Rifles Damage from 7 to 8
Light-medium weapons AOE radius from 15m to 12m
Heavy-elite weapons AOE radius from 20m to 18m
All grenades speed from 150 to 250
H inf grenades from 100dam to 150dam aoe from 5m to 8m
Level 1-3 250m Range MGs (30-50cal etc) aoe radius from 20m to 16m
Level 3-5 300m Range MGs (MG42 etc) aoe radius from 30m to 24m
AA:
light-med AA range from 650m to 600m
Arty:
all 800m-2.4km arty Reload time from 7s to 5s
Unit/building prices:
UK:
sexton research cost from $25 to $50
140mm arty research cost from $50 to $25
Air:
Air autoattack distance for fighters/FBs from 1100m to 900m
Distance to fly after strafe before being able to move "Lengthattackup" from 500m to:
450kph plane to 125m
540kph plane to 150m
630kph plane to 175m
720kph plane to 200m
830kph plane to 230m
ACCEL/DECEL:
airrecon/bomber to 1500/1500
ME262 max decel from 500 to 1000
ADV fighters max decel from 1000 to 1500
All fighters/FBs Ground attack acceleration & Decel swapped
except fighters accel from 32500 to 18000
fighters Decel from 26000 to 32500
Fighterbomber accel from 20800 to 15600
fighterbomber decel from 15600 to 20800
I have noticed that the AI likes to build a lot of artillery and anti-air units. Is there some way i can stop the arty spam? I'd also like to ask if you could consider making a full infantry game mode with only infantry units and light recon units available :P
nope, ive tried but never managed to get the AI to make the units i want properly.
im not making any more gamemodes just for the sake of it either.
OK. Thanks for the info
y si mi ruse es pirata
Does the mod works on non steam version?