Description

The final version (v4.0) of the Rise of Three Kingdoms mod for Medieval II Total War.

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[OBSOLETE] Rise of Three Kingdoms 4.0 Full Release
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Guest
Guest - - 689,332 comments

Can i download it to the steam/steamapps/common/medieval2/mods folder?

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Seether-ModDB Author
Seether-ModDB - - 424 comments

If the directions in the installer say to point to your main Medieval II Total War folder, do that.

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Ecthelion75
Ecthelion75 - - 40 comments

Do I have to install all the patches or just the latest one?

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Seether-ModDB Author
Seether-ModDB - - 424 comments

Just this (4.0 Full Version) and the 4.1 Update.

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Guest
Guest - - 689,332 comments

great mod

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yessboss21
yessboss21 - - 25 comments

thank you for the update

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rumpboe
rumpboe - - 13 comments

can i extract the file to medieval 2 total war mods file

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Seether-ModDB Author
Seether-ModDB - - 424 comments

No, someone already asked that above. The installer needs to point to the Medieval II Total War folder. This mod is mod-foldered so it won’t affect your vanilla files or other mods.

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Guest
Guest - - 689,332 comments

can you install this with no steam? im no steam users by the way

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Seether-ModDB Author
Seether-ModDB - - 424 comments

Yes, just point the installer at your Medieval II Total War folder. In conjunction with that, a good rule is to have Medieval 2 installed outside of Program Files x86 (as it is shown to cause problems for mods).

And when you install the 4GB Patch (instructions are at the bottom of mod summary) point that at whichever .exe your game uses (I’m not sure if it’s medieval2.exe or kingdoms.exe).

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Guest
Guest - - 689,332 comments

Hi. Can i do it the other way around like i install the rotk at c: only then transfer all the files from the mod of medieval 2 kingdoms?

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Seether-ModDB Author
Seether-ModDB - - 424 comments

Yes, you can do that, as long as the “rotk” folder ends up in the Medieval II Total War/mods/ directory.

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Guest
Guest - - 689,332 comments

excuse me, i wanna know, why army can't board a ship? in sun clan.

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Seether-ModDB Author
Seether-ModDB - - 424 comments

In Medieval II, a fleet has to be either in port or adjacent to a beach (not any land tile) in order for an army to embark/disembark.

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Guest
Guest - - 689,332 comments

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