A completely overhauled version of Rise of Legends with new units, techs, spells, and buildings primarily for the single player Campaign mode.
Note - This mod and description was made by Motter28218, I have permission by email to upload it to Moddb.
Description
Since BHG will likely never make an expansion to this game I decided to do it for them. Below is a list of some of the changes, but it is only the tip of the iceberg, there is to much to list not to mention I think you will have fun discovering thing's on your own.
Game Bug Fixes: Cuotl and Alin campaigns will now award you your Research and Military points.
Lot's of spell bug fixes mostly for CTW bosses, also Dakhla's Desert Walk.
New Main heroes: Pertruzzo for Vinci and Ix for Cuotl. These poor guys got killed off before they could show their stuff so now here's their chance, I enabled them as well as their levels and spells plus modded the AI to create them and use their abilities.
Note: I still disabled these guys in the CTW campaign to keep with the storyline.
Vinci Prototypes: You will no longer have to choose between the 3 options on each tier, researching one tech will research all 3 for you, also once techs are researched the special units will still be available to build: Clockwork Sniper, Burrowing Spider, etc.
Cuotl will now have caravans to help with energy production, also you don't have to choose between timonium or energy when you upgrade your mine, researching either will give the same effect.
Most spawned units will now last longer so you can actually get some use out of them.
Many new surprises on neutral sites, be sure to check them out.
Modded the Fire Citadel to spawn fire units, adds a little more "fun" to the Damanhur scenario in the Alin campaign.
Modded the final Battle of the Gods scenario to make it a little more "epic".
There is a lot more but I can't even remember all of it plus I think you will have more fun discovering for yourself, there's lot's of new thing's to be found both in regular play and the CTW campaign, also I updated the AI's all around to be a bit "smarter" and also to make use of all the new units/techs/spells/buildings I created.
I have played this through several times but if you find any bugs or have any suggestions please feel free to post in the Heavengames forums and I'll see what I can do. Hope you enjoy!!!
Otter
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Update 9-19-2014 - Version 2
I know many of you have already played my original mod so you know what
it is all about. This mod is an "adjustment" based on feedback I've
gotten over time. When I did the mod at first I was just trying out new
things and seeing what all I could do, as a result I did a lot of
overkill and as many of you pointed out the game was very unbalanced.
This update addresses all of that. Basically this mod is now geared
toward regular and Campaign play making both more interesting by adding
some unused units, buildings, spells as well as some scripting changes
in the scenario. This also fixes many bugs the game had, especially in
the Campaign.
Some brief info on the changes:
Acerbus, the Vinci Scientist, and the Queen Salamander are no longer
available for the player, the Queen will still be in the Alin Scenario
but no longer spawns at the Salamander nest. These units were just too
powerful and most scenarios could easily be won just with them.
I also
powered down the spells of the Imperial Observatory and Miana Palace to
give further balance.
Made it so Zeke will come back each time you summon Distruzio in the campaign, this way you don't have to worry about sending him into battle
Anyone who preferred my original mod (cheaters haha) it's still there,
but I think you will find this mod is much better for those who want
something different but still want a challenge, all unused units/builds,
etc are factored in someway, but in a more sensible manner. Hope you
like, post any feedback or bugs you may find (hopefully there are none)
and thanks for downloading.
Otter
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Hello, you can view screenshots of Motter's Expansion in the Images section above and read a detailed review of the features in the News section.
You can post comments about the expansion here or Rol.heavengames.com
How much space does it take?
2 MB, very small
I have a question, download by clicking on the red icon in the "files" section that says "Downland Now" but only gave me a compressed file and does not have the patch to place on the game. There's something I did wrong or I can not find the patch. Could you tell me the steps for its installation on the game and where is the patch? Besides that you have to open to get to it. Please. Thanks.
Which patch are you looking for?
The official USA patch is here: Moddb.com