Single player mod for Men of War v 1.17.5 large urban ruins, Berlin battles, skirmish mode - player vs 2 ai teams. Unpack to your mods folder in the Men of War game installation.
I will check this out, thanks!
YES FINALLY!!! thank you comrade, grade A work here!
Thanks for the feedback - hope you enjoy playing it.
Cant wait to try it out man , downloading now!
how do you lift the curse? and how does the dead thing fit in to all this? o_O
Find the grave of the worker...read me file for history of missions.
btw should it be the size of 86,2 mb!? Or is something wrong with my download??
yes unpacked is about 86.2 mB in properties - 7 zip is a really good file shrinker - I used it for people stuck with slow dial up internet to help with the time issues for download (I was on slow net for years!) it's hard when you like playing mods :(
indeed... I will try rgb again later... capture the flag MP would be nice maybe I make one^^ with some tf skins I made them from scratch some days ago they fit the cartoon scene... pretty much like the idea but the walkin'dead thing isn't mine ;) Media.moddb.com
The tf skins look great! - I understand about the mod - sometimes you need to alter them so they suit your own style of game play - for me that's one of the best things about modding...
damn, the Red, Green, Blue first mission is so hard to won
BTW, in berlin defense mission how much soviet tank we have to kill to won dude ?
Did U have the game_process.txt of this mod ?
Three waves of tanks to destroy/disable - if you're getting frustrated on 'wake the dead' try easy mode (there's an extra box of swag for the player)
I really like the skeletons you ported from Soldiers. I've been hooked on them ever sense I played Evil mod, awesome!!
second campaing mission Wake Of Dead i dont know how to solve mystery pls tell me !!!
There's only one tool in the whole mission and five graves with statues on them - you do not have to solve the riddle of the angel's rhyme to win this mission - sorry but I don't plan on posting a walkthru spoiler here which is going to ruin it for anyone who wants to try and play through the puzzle for themselves...
er...i love the 'defend Berlin' it's interesting
but the wake of dead isn't so good...fixed camera makes it really strange...
good work, but the first mission stink
the first level doesn't seem to be working :(
any one have any idea's as to why?
RGB has been play tested by over 2000 dloads and it works fine with a clean install of MoW v1.17.5 ensure there are no other mods active and check you are patched to the right level...other than that maybe your download got corrupted by static - maybe try a fresh dload again?
Interesting idea, though I have to say the WTD map is a tad annoying, unable to aim (though that's pretty much the same as Resident Evil :P) fixed annoying camera angles (indoors this works fine, outside it's just me'h).
I might have a play with the 0.mi file if I don't manage to complete it to check out the R,G & B maps.
Just tried the Berlin Defence map, silly to give the Russians 3 ways across the river whilst you have 1 tank. As what happened to me, I took out the first tank on the right, got immobilised by this tank then took out by a JS-2 from the rear. Then a JS-3 tried crossing the middle bridge, which I bombed with a Stuka only to be told 'Mission Failed: our troops might need to use it later' that doesn't make much sense, especially since you're supposed to be a last ditch line of defence for Berlin? Again a nice idea, the NV scope works well, but you could make the map more of a bottle-neck for the Russians to help the player from getting flanked or maybe just remove the side bridges altogether?
There's a tutorial on tactics for RGB on main page - try easy mode for Wtd...
The Mod is nice but is it alright if I have just 2 missions? The one in berlin and the Wake *dunno* dead? I was expecting something more with Kursk Tank battles...
The new missions (Kursk, Pacific, etc) will be in the RGB2 release later on this year - the videos and images titled RGB2 are work in progress at this stage.
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