Description

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2

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( Legacy ) Revamp Expansion Mod v1.1
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ALBINOsnowball
ALBINOsnowball - - 403 comments

New units? I like.

On the other hand, now I have to redo all the changes I made to the last revamp version for my mod. Oh well.

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OverRated Author
OverRated - - 2,885 comments

No big changes so your mod will be fine.

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wheelmandan
wheelmandan - - 1,312 comments

hi author im new to the mod for this i have the game is this the full mod and do i need to DL a mod to make this mod work? like i have one for star wars empire? and what tech group from this game can be the empire? there something random haha

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Guest
Guest - - 689,154 comments

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Guest
Guest - - 689,154 comments

plz make a vid on how to install unit port

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OverRated Author
OverRated - - 2,885 comments

More mirrors
Moddb.com

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Guest
Guest - - 689,154 comments

Any news on possible 1.2 release dates? And when will that resource transfer system be put in place? THX in advance.

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OverRated Author
OverRated - - 2,885 comments

I'm waiting on some new models for the resources sharing and no date yet for 1.2 but i putting as much time into it as i can.

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Lord_Cylarne
Lord_Cylarne - - 7,166 comments

WOO! Update. :)

Keeping my eyes peeled on the UEF's Atlantis. ;)

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ALBINOsnowball
ALBINOsnowball - - 403 comments

So you noticed the atlantis too? I have a feeling that we are either in the minority, or I am extremely ignorant :). I just found the atlantis (an enabled it in-game) not too long ago...along with a couple other (ie. the mercy) non-enabled units.

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wheelmandan
wheelmandan - - 1,312 comments

hey lord_cylane your name looks like i know or it could be your skull pic you play warhammer 40k or wrong person.

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ciamek
ciamek - - 109 comments

Mod doesnt work when i am doing everything in instructions,afer i start game when ai makes first unit it stops working,it doesnt happen only when i dont put "bp.scd" into data,but than new units doesnt work,please help.

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ALBINOsnowball
ALBINOsnowball - - 403 comments

Try this, if you haven't seen me say it before: go and validate the game files, then install revamp and try again. If it still doesn't work, then report back.

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ciamek
ciamek - - 109 comments

Well,i dont know how (i am not sure what do you actualy mean)if you think that i stole it i want you to know that is fully legal game bought as a part of magazine,there is only possibility that i did not used cd key (In this magazine they gave you 2 types of keys 1 for single and 2 for multi maybe it was like that with supcom and because i am lazy i didnt wrote multi key.Thanks for help anyway,i will try to wrote to the magazine site if that is actualy the problem.

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ALBINOsnowball
ALBINOsnowball - - 403 comments

Oh, no, I don't believe you stole your files! Anyway, let me more clearly explain myself...

Validating files is basically re-installing the game. If you go to your steam games library, rightclick on 'Supreme Commander 2', go to properties, and then to the 'local files' tab, you'll see the option to "Validate Local Files'. When you do this, steam scans all your supcom2 files; if any files aren't how they are supposed to be, steam re-installs them.

Hope this helps more :)

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Guest
Guest - - 689,154 comments

For newer versions to Steam, it's called "Verify Integrity of Game Cache"

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wheelmandan
wheelmandan - - 1,312 comments

i was going to call you a lier haha but what i was going to say there no validate local files there browse local files backup game delete local game and verify integrity of cache

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Guest
Guest - - 689,154 comments

remember validating will only ''add'' missing files and not delete wrong files like old RV versions. deleting the whole gamedata folder-validate-download-backup- will solve future problems

Markth

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Bleicher6
Bleicher6 - - 110 comments

I have just spot one (bug) the AI doesnt launch any nukes?

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Lord_Cylarne
Lord_Cylarne - - 7,166 comments

They launch nukes alright. :P

Give them time to research it up to 90 points, then you'd wish you were playing on easy.

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Bleicher6
Bleicher6 - - 110 comments

We play for two hours and the don't launch any nukes?
And the AI was on cheating -.-

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OverRated Author
OverRated - - 2,885 comments

Up the resource bonus for the AI.

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Bleicher6
Bleicher6 - - 110 comments

Ok, thanks that makes the AI much better.

I play just a game for 40 minutes, but the don´t lauchn any nukes, but Cybran buildt some Bommerangs now ;)
Probably i must play longer ^^

Just for information i play with this ressources in the Modmanager v 1.02 :
1) Mod Support Minimod v7
2) Eco Mod v1.2
3) Economy Panel R-M-E v1.1
4) Revamp Balance Mod v1.1b2
5) Revamp Expansion Mod 1.1 (nNew one with the Tank Phenom)

and I also use the SetSupCom2UnitCap and set the limit to 2000

Should the mod work good with this or should the AI launch nukes with this?

I know im annoying ;)

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Guest
Guest - - 689,154 comments

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

ok idk if im doing something wrong or if its supposed to be like this but the uef t3 pds are way overpowered. i sent 15 megalith 2s to take out a small expansion base with easy ai and they had four of those damn heavy pds along with a couple pop up turrets and the megaliths barely friggin scratched the base. so i sent a couple monkeylords at it, did a little damage. so then i sent SEVEN MEGALITHS at it and they took it down half way...what the ****? i really hope im missing something cuz for four t3 pds to take down a good sized army of experimentals is completely absurd unless its a campaign specific ability.

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drillz007
drillz007 - - 370 comments

hey buddy did you try air cause the uef cannot be stopped on ground and if you left their air abilitys build well then gg

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drillz007
drillz007 - - 370 comments

i now retract my statment...

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Rossky
Rossky - - 179 comments

no illuminate units
awwww :C

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Guest
Guest - - 689,154 comments

Hey I love the mod and all the stuff it adds to it!!!
however... is there a way to change back the scale of all the units and buildings to SC2 standards? I find I like those more than this

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OverRated Author
OverRated - - 2,885 comments

Nope sorry to say i wont let my mod be played with the normal scale haha, But really no there no way to change it you can but you be there for a very long long time.

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xdxsadd
xdxsadd - - 638 comments

can I install this version without installing the others? or do need to start from the others?

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Guest
Guest - - 689,154 comments

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keionkadivar
keionkadivar - - 3 comments

im confused about the pictures you guys post and the mods. are the units you showcase in the pictures in this mod or not=? Cuz i get confused

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OverRated Author
OverRated - - 2,885 comments Reply Good karma+1 vote
VOLKSCULT
VOLKSCULT - - 68 comments

This cybran heavy tank is more a med tank. because it dies fast and do not verymuch damage. I send a army of 250 tanks in a ai base and they do nothing exept die like flys -.-

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OverRated Author
OverRated - - 2,885 comments

Meh dont care haha

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VOLKSCULT
VOLKSCULT - - 68 comments

Thanks ;)

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yashasvi2
yashasvi2 - - 24 comments

why energy generators are not getting veterancy? my whole economy is getting crippled please help.

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ALBINOsnowball
ALBINOsnowball - - 403 comments

Because energy generators can be spammed. And because there are three tiers of them. Mass extractors, on the other hand, can only be built in specific places (surprise!); therefore, they get a bit of a boost that energy generators do not.

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TheDboys
TheDboys - - 9 comments

Did I do something wrong? I installed the mod and start the game, but 1-2 minutes in a skirmish the screen goes black for a second and I get moved back to desktop and the game is not playing anymore

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ALBINOsnowball
ALBINOsnowball - - 403 comments

Well, I'm not sure if you did something wrong, but I CAN tell you that that isn't normal. Try validating your game files (go to your steam library, go to sc2's properties, go to the local files tab, click the validate button) and then reinstall the mod. That usually helps.

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pizzalover3000
pizzalover3000 - - 2 comments

is there any way to change the scale back... with the mod still installed?

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OverRated Author
OverRated - - 2,885 comments

HAHA nope scale is apart of RVE sorry and it can not be undone.

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mastadon05
mastadon05 - - 27 comments

I found that something is not right with Ahwassa [Experimental Bomber]
It couldn't target well and always missed. Can you fix this?

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OverRated Author
OverRated - - 2,885 comments

Yer i can but seeing that this unit has been removed there no real point.

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mastadon05
mastadon05 - - 27 comments

Removed? I thought I built one from this mod. Too bad for Ahwassa since it is fit for Illuminate.
I'm hoping something better for next version.

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OverRated Author
OverRated - - 2,885 comments

Its in this version but wont be in 1.2.

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mastadon05
mastadon05 - - 27 comments

Ok then, looking forward for your 1.2 version. So far,this mod is good. Keep up the good work.
[Kinda hoping that there's a replacement for Experimental bomber]
Im still curious,why you haven't fixed that bug before planning to make v 1.2?

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OverRated Author
OverRated - - 2,885 comments

There a few reasons
1. I removed the Bomber a long time ago
2. RVE 1.2 isn't based off 1.1 is was created clean
3. RVE 1.1 was only released for the SC2 updated that got released so people could still use the mod.

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Keanu2000
Keanu2000 - - 21 comments

You kinda can still spawn it using the debug menu though.

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