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OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4
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Mod_ing_Mani_c
Mod_ing_Mani_c - - 55 comments

This is why RVE team will go places in the gaming industry; they never fail to deliver a joyful experience with their dedication. Cheers OverRated and Avitus, know that from all of us in the RVE community, we greatly appreciate your work.

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Avitus12
Avitus12 - - 997 comments

Thanks man :)

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OverRated Author
OverRated - - 2,885 comments

Kind words thanks.

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lordik
lordik - - 8 comments

Guys ure the best!!!!!!

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Ahrimansiah
Ahrimansiah - - 3,216 comments

nice, so is it a bug fix and stat change release or are there anything new?

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OverRated Author
OverRated - - 2,885 comments

In this release yeah some new units will be in the next release but im spending all my time on the AI :) .

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Dark_One99
Dark_One99 - - 1,323 comments

Very nice! Thank you for delivering an excelent mod! Continue the excelent work! The Red Army supports you!!

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Gruzoff
Gruzoff - - 6 comments

I could not get out to establish a very big mistake
Mod Manager , was also unable to run had to install the last version of the mod using the last manager ( ( (

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OverRated Author
OverRated - - 2,885 comments

Yes you should always update your mod manager!

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Gruzoff
Gruzoff - - 6 comments

How to update it ? just when I use the new mod manager it gives me an error , and the old with only the last version of the mod works.

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OverRated Author
OverRated - - 2,885 comments

just download and replace it.

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Gruzoff
Gruzoff - - 6 comments

I downloaded the manager, but it does not work

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Gruzoff
Gruzoff - - 6 comments

finally!! he saw the game , do not need help ) ) )

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Gruzoff
Gruzoff - - 6 comments

Powered mod for the network ?

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grozozor
grozozor - - 3 comments

Hi guys, i got a very long error message when i try to add the RVE mod :
Image.noelshack.com

Plus the updated version of the mod manager is flagshipped as a virus by windows defender, why ?

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OverRated Author
OverRated - - 2,885 comments

Its because it adds files to your system just allow it to run.

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lostshadowx
lostshadowx - - 3 comments

when will they add the old faction

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lostshadowx
lostshadowx - - 3 comments

there is 4 factions now there is only 3 can you try to see if you can add a mod to bring them in them back in a mod there are strange i could you add a compaign mission soon there got to be a compagin for the mod in the game it does not work
and i want to see a new compaign and a new suprmeme commander will be created soon supreme commander 3

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OverRated Author
OverRated - - 2,885 comments

Hello, we don't plan on making the mod support the campaign or making a new one, this mod has all ways been only for Multiplayer, We don't have the enough free time to bring a whole new faction into the game sorry to say, supreme commander 3 is only a pipe dream, SC/FA maps do not support SC2 and also SC2 doesn't support custom maps thanks to there format.

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lostshadowx
lostshadowx - - 3 comments

maddox and thalea ivan brakeman will be in the compaign but try to add a good compaign to the mod and please add the old maps to please i want to have those on the game

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grozozor
grozozor - - 3 comments

Is there a way to play a survival mode ?

LIke in forged alliance, where wehave to build defenses against an extremly high amount of ennemy

I Didn't find anything :/

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OverRated Author
OverRated - - 2,885 comments

No sorry we can mode game modes in thats a limitation.

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Akrilloth
Akrilloth - - 30 comments

Does the factory experimentals still not get veterancy? And otherwise, when are you planning to adjust on the sizes of the new units? It's still kind of comical how the brick is almost smaller than the loyalist.

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OverRated Author
OverRated - - 2,885 comments

Yeah the loyalist needs to be scaled down a bit will do that for you in the next update.

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Akrilloth
Akrilloth - - 30 comments

Oh! Nice! Would be brilliant if the percival could get upscaled a bit too! Keep up the amazing work!

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OverRated Author
OverRated - - 2,885 comments

yep will look at that also :)

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omgazombie2k
omgazombie2k - - 6 comments

The manager keeps giving me a crash log when installing RVE 2.0 1.4
[2016-06-08 09:16:43] Moving contents from staging into hash folder in repository...

Method: AddMod

Exception:
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at SC2ModManager.ModManager.AddMod(String FileName)

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OverRated Author
OverRated - - 2,885 comments

Make sure your selecting your EXE in the mod mod manager settings, looks like your path to your exe is to long.

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omgazombie2k
omgazombie2k - - 6 comments

I'll try that thanks a bunch!

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Latros01
Latros01 - - 207 comments

I'm also having these problems and I still selected the .exe in the mod manager settings. Still says it's too long

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Latros01
Latros01 - - 207 comments

The Legacy Mod works just fine. This is the only mod I can't seem to make work

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Latros01
Latros01 - - 207 comments

*UPDATE*
Found a work around to avoid using the SC2 Mod Manager. Works just fine now

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Rossky
Rossky - - 179 comments

Gameplay experience has been amazing and no crashes during anything I've played yet. The lua editor is excellent and allows for some really crazy stuff - you really did an outstanding job at this release. Thanks a lot for this mod. Every small update has been worth the wait for sure.

However, there is one strange thing that I've come across. AI seems to no longer build T3 defenses other than shield generators and nuke defenses. They use the prototype defense towers, but that's basically it. Before this update they heavily fortified their bases with a huge circle of T3 point defenses and AA - now it's completely barren. What's going on? I've already tried cranking up their resource gain but that just makes them flood the map with experimental gunships.

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OverRated Author
OverRated - - 2,885 comments

Thanks for the feeback

It was a bug thats been fixed, this bug has been there for most of the previous releases, only UEF are able to build them, the next update will be out soon.

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Gruzoff
Gruzoff - - 6 comments

Best mod ve ever seen

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Guest
Guest - - 689,106 comments

Quick question. Is it possible to play the RVE mod with the unit cap being less than 1000?

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OverRated Author
OverRated - - 2,885 comments

no 1000 is the lowest sorry.

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masterofbeys
masterofbeys - - 2 comments

I have been trying for 2 hours straight now. This mod does not work. It doesn't download anything but a little .rar file that I can't use in any way. The mod manager loaded just fine, got the hash right, gamedata right, everything. But as soon as I try to load the mods into it, they wont work. It doesn't even notice them as on the computer. What do I need to do?

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OverRated Author
OverRated - - 2,885 comments

maybe unzip the rar file and add the .sc2 file to the mod manager.

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Supply_Commander
Supply_Commander - - 1 comments

When I use this mod online (both player have the mod, same update).
So when we play together against bots and one player places a prototype we always disconnect.

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OverRated Author
OverRated - - 2,885 comments

makw sure your game hashes match in the mod manager.

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Guest
Guest - - 689,106 comments

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HeavyCruiser
HeavyCruiser - - 95 comments

are units and buildings meant to have crushing black levels on the models and the building overlays (pavemment?) am i doing something wrong?

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OverRated Author
OverRated - - 2,885 comments

post a screen shot, but i think thats a GPU bug.

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RG.ITA
RG.ITA - - 73 comments

Great mod! I discovered a bug when i used Avalanche Megabot. When i sended it near water, it disappeared for a strange reason.
However can you add Unitport units in future on Revamp?

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OverRated Author
OverRated - - 2,885 comments

That bug has been fixed and no RVE 2.0 isn't planned to have any ported units.

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XkrXDragoon
XkrXDragoon - - 54 comments

One mod i personally always really loved was the fiery explosions mod for supcom FA. I think it would be insanely cool if you guys came out with a explosions enhancement mod like that. Always loved the larger explosions and dust kicking up ect.

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OverRated Author
OverRated - - 2,885 comments

maybe one day.

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Guest
Guest - - 689,106 comments

Whenever I attempt to play a skirmish with the mod, the game will crash on the loading screen after the cursor appears. Is there any way to fix this?

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Guest
Guest - - 689,106 comments

Nevermind, verifying cache fixed it. I'm excited to play this awesome mod!

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