This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Please read below for install info and full change log
Please use RVE with the new Mod Manager for the cleanest installation
!!!!!! Mod Support Information !!!!!!
• The Infinite War Battle Pack DLC is Requested
• Requests Mod Support Minimod v7 ( Included in download )
CHANGE LOG
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Version 2.0 A1.4
Released 29/05/16
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NON FACTION SPECIFIC CHANGES/FIXES
• Fixed Armored Fortress turret disappears when unloading units
• Fixed Anti-Nukes not dealing the correct damage amount and misfiring
• Fixed self destructing the cybran ACU and jump-jetting can some times creates two escape pods
• Fixed Resource Sharing UI opening more than one instance when being closed by J
• T3 AA has been rebalanced
• Numerous AI Fixes and improvements
• Added safe guard, if a unit that isn't Amphibious enters water in any way it will be killed
• Cybran T3 energy generator Artillery Adjacency ROF Buff decreased
• T2 energy generator Adjacency Buff fixed for Research Stations
• UEF T2 Light Artillery added to lobby Artillery Restrictions
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MOD MANAGER EXTRA OPTIONS
DESYNC WARNING ALL PLAYERS MUST BE USING THE SAME OPTIONS FOR MULTIPLAYER GAMES
• NOXPTORESEARCH = false -- Disable Research income from battles.
• UNIT -- Structures no longer count on your unit cap.
• BLITZKRIEGAI = false -- Give the Ai unlimited resources.
• MASSINCOMEINCREASE = false -- Increase all mass income ( Affects Players )
MASSBUFF = 1 -- (*)
• ENERGYINCOMEINCREASE = false -- Increase all energy income ( Affects Players )
ENERGYBUFF = 1 -- (*)
• RESEARCHINCOMEINCREASE = false -- Increase all research income ( Affects Players )
RESEARCHBUFF = 1 -- (*)
• EXPBUILDTIMEREDUCTION = false -- Decrease all experimental build times ( Affects All )
EXPBUILDTIMENERF = 1 -- (/)
• EXPBUILDCOSTREDUCTION = false -- Decrease all experimental build costs ( Affects All )
EXPBUILDCOSTNERF = 1 -- (/)
• NOTARMACS = false -- Disable Tarmacs
This is why RVE team will go places in the gaming industry; they never fail to deliver a joyful experience with their dedication. Cheers OverRated and Avitus, know that from all of us in the RVE community, we greatly appreciate your work.
Thanks man :)
Kind words thanks.
Guys ure the best!!!!!!
nice, so is it a bug fix and stat change release or are there anything new?
In this release yeah some new units will be in the next release but im spending all my time on the AI :) .
Very nice! Thank you for delivering an excelent mod! Continue the excelent work! The Red Army supports you!!
I could not get out to establish a very big mistake
Mod Manager , was also unable to run had to install the last version of the mod using the last manager ( ( (
Yes you should always update your mod manager!
How to update it ? just when I use the new mod manager it gives me an error , and the old with only the last version of the mod works.
just download and replace it.
I downloaded the manager, but it does not work
finally!! he saw the game , do not need help ) ) )
Powered mod for the network ?
Hi guys, i got a very long error message when i try to add the RVE mod :
Image.noelshack.com
Plus the updated version of the mod manager is flagshipped as a virus by windows defender, why ?
Its because it adds files to your system just allow it to run.
when will they add the old faction
there is 4 factions now there is only 3 can you try to see if you can add a mod to bring them in them back in a mod there are strange i could you add a compaign mission soon there got to be a compagin for the mod in the game it does not work
and i want to see a new compaign and a new suprmeme commander will be created soon supreme commander 3
Hello, we don't plan on making the mod support the campaign or making a new one, this mod has all ways been only for Multiplayer, We don't have the enough free time to bring a whole new faction into the game sorry to say, supreme commander 3 is only a pipe dream, SC/FA maps do not support SC2 and also SC2 doesn't support custom maps thanks to there format.
maddox and thalea ivan brakeman will be in the compaign but try to add a good compaign to the mod and please add the old maps to please i want to have those on the game
Is there a way to play a survival mode ?
LIke in forged alliance, where wehave to build defenses against an extremly high amount of ennemy
I Didn't find anything :/
No sorry we can mode game modes in thats a limitation.
Does the factory experimentals still not get veterancy? And otherwise, when are you planning to adjust on the sizes of the new units? It's still kind of comical how the brick is almost smaller than the loyalist.
Yeah the loyalist needs to be scaled down a bit will do that for you in the next update.
Oh! Nice! Would be brilliant if the percival could get upscaled a bit too! Keep up the amazing work!
yep will look at that also :)
The manager keeps giving me a crash log when installing RVE 2.0 1.4
[2016-06-08 09:16:43] Moving contents from staging into hash folder in repository...
Method: AddMod
Exception:
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at SC2ModManager.ModManager.AddMod(String FileName)
Make sure your selecting your EXE in the mod mod manager settings, looks like your path to your exe is to long.
I'll try that thanks a bunch!
I'm also having these problems and I still selected the .exe in the mod manager settings. Still says it's too long
The Legacy Mod works just fine. This is the only mod I can't seem to make work
*UPDATE*
Found a work around to avoid using the SC2 Mod Manager. Works just fine now
Gameplay experience has been amazing and no crashes during anything I've played yet. The lua editor is excellent and allows for some really crazy stuff - you really did an outstanding job at this release. Thanks a lot for this mod. Every small update has been worth the wait for sure.
However, there is one strange thing that I've come across. AI seems to no longer build T3 defenses other than shield generators and nuke defenses. They use the prototype defense towers, but that's basically it. Before this update they heavily fortified their bases with a huge circle of T3 point defenses and AA - now it's completely barren. What's going on? I've already tried cranking up their resource gain but that just makes them flood the map with experimental gunships.
Thanks for the feeback
It was a bug thats been fixed, this bug has been there for most of the previous releases, only UEF are able to build them, the next update will be out soon.
Best mod ve ever seen
Quick question. Is it possible to play the RVE mod with the unit cap being less than 1000?
no 1000 is the lowest sorry.
I have been trying for 2 hours straight now. This mod does not work. It doesn't download anything but a little .rar file that I can't use in any way. The mod manager loaded just fine, got the hash right, gamedata right, everything. But as soon as I try to load the mods into it, they wont work. It doesn't even notice them as on the computer. What do I need to do?
maybe unzip the rar file and add the .sc2 file to the mod manager.
When I use this mod online (both player have the mod, same update).
So when we play together against bots and one player places a prototype we always disconnect.
makw sure your game hashes match in the mod manager.
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are units and buildings meant to have crushing black levels on the models and the building overlays (pavemment?) am i doing something wrong?
post a screen shot, but i think thats a GPU bug.
Great mod! I discovered a bug when i used Avalanche Megabot. When i sended it near water, it disappeared for a strange reason.
However can you add Unitport units in future on Revamp?
That bug has been fixed and no RVE 2.0 isn't planned to have any ported units.
One mod i personally always really loved was the fiery explosions mod for supcom FA. I think it would be insanely cool if you guys came out with a explosions enhancement mod like that. Always loved the larger explosions and dust kicking up ect.
maybe one day.
Whenever I attempt to play a skirmish with the mod, the game will crash on the loading screen after the cursor appears. Is there any way to fix this?
Nevermind, verifying cache fixed it. I'm excited to play this awesome mod!