This is a port of Return to Blockland 1.045 on Torque Game Engine 1.5.2. This is why the version has been changed from 1.045 to 1.2. Check out the full description.
Game has been modernized a bit to perfectly match with Windows 10. Maps has been slightly updated with new skyboxes, lighting and sun ambience.
There were plans in 2015 to upgrade Return To Blockland 1.045 to Torque Game Engine 1.5.2. After the lack of interest, the idea was abandoned and Blockland Classic Mod was born.
The old Return To Blockland's development stopped in mid 2006 when it became clear that Blockland Retail was slowly coming around the corner. Return To Blockland alpha was then stuck with an unstable engine that crashed and lagged a lot. This port from Torque Game Engine 1.2 to 1.5.2 will fix most of the annoying problems.
What has been changed in the game? Nothing! Everything has been kept original, some small glitches have been fixed, the GuiWindow had to be rewritten, you can talk when the map is loading and.. the game has the official old RTB icon!
Digi was the guy that first thought of RTB. His ideal mod was one that was designed specifically as a "framework" for other mods to plug in to. Sadly, Digi did not have enough time to work on the project, so Leadership was handed over to ReD_eYe.
The Used-To-Be Lead Coder, and Head of RTB, until he disappeared mysteriously. He made most of the core code, and other things like the Editor Wand (First Version) and Cops and Robbers.
The General Handy-Man. Rotondo can do almost anything you throw at him. Mostly Rotondo does Modelling for RTB, but also does some coding here and there, like the Brick Decals.
Mocheeze is our Artist. Hes the most skilled guy at vector art ne (Ephi) have met in a long time, and is responsible for our high quality decals, and brick colours. He is also our webmaster for Returntoblockland.com.
Ephialtes does most of the core coding for RTB. He has been recoding the Movers, Editor Wand, Game Modes and GUI for a while and has made such things as the Bombs.
Nitram is currently one of the feature programmers. He has made things like the Cameras, and the new Bots which have been seen around the place. This guy is just awesome with AI.
Astro joined us through Mocheeze, and has since then been a very valuable member of the team. He is very good with high quality modelling, but also very skilled with coding, so he is a generally useful guy.
For porting Return To Blockland on Torque Game Engine 1.5.2 which makes the game more stable, less crashes and more fun! He fixed many datablocks in order to make RTB work on the new engine.