Description

This mod represents over 1000 hours of work. It affects every aspect of the game to some degree. A partial list of changes is shown below. - Adjustment to in game lighting. This includes removing the haziness that was present in the world map view. - Across the board balance adjustments to unit strength and skills. - Magic nodes and range nodes are not as powerful as in stock games. - 2 new types of melee nodes have been added. - Many tweaks that remove or reduce game exploits. - Over 100 new textures have been added. - Over a dozen neutral units added in. - More variety in arena types. - Added Empire Pegasus units and an Elven Druid leader. - Summoned units now dispel after using their main skill. - Dozens of more spawns and dungeon combinations to increase variety. - Added many new features to world map terrain. - Adjusted the thief to have two main skill types in 2 different strengths. - Added new skills and bonuses to world map buildings. -Plus many more!

Preview
Retribution Mod
Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.