Announcement: We are happy to inform you that Retaliation Path of War is preparing to
roll out our next phase of beta testing for Android and we'd like to invite you to
join us.
What's new?
NEW FEATURES:
* added the possibility to instantly change the tileset graphics (from in-game
options menu)
* three new missions (total is now 50 missions)
* two new battles
* independent AI management for each unit
* possibility to load maps with random terrain generation
* (developer only) added fog of war textures
** Retaliation: Path of War ***
** RC Version 0.95 [2013.12.24] **
Announcement: We are happy to inform you that Retaliation Path of War is preparing to
roll out our next phase of beta testing for Android and we'd like to invite you to
join us.
What's new?
NEW FEATURES:
* added the possibility to instantly change the tileset graphics (from in-game
options menu)
* three new missions (total is now 50 missions)
* two new battles
* independent AI management for each unit
* possibility to load maps with random terrain generation
* (developer only) added fog of war textures
UNDER THE HOOD CHANGES:
* modified load/save of game parametres
* modified order of tiles in the tileset
* optimized code for join, for fog of war (and its rendering), for sound class
* optimized functions for texture deletion, movement on railroad, dice images, split
moves generation
* optimized the loading of textures for unit efx, command buttons and explosions
BUGS STOMPED:
* skip all AI was not working for reinforcements
* pass (and its "p" keyboard shortcut) were not working during
reinforcements
* AI "dogs" were resetting the list of targets at each turn
* verification of completed battles
* (developer only) cannot force march after climb
* GentNumArgs in map loading does not consider empty strings
PREVIOUS WARNINGS:
* version 0.94 introduced some changes in campaign progress save which may result in
some of your already played campaign maps appearing now locked. We apologize for the
inconvenience.
* version 0.92 introduced an alternative combat mode called
("videogamer"); you can disable it in options if you prefer to keep playing
in board game mode
* version 0.91 introduced antialiasing. If you encounter problems after enabling
antialiasing, check the changelog of 0.91 on the game website