*** Retaliation: Path of War ***
** RC Version 0.94 [2013.11.12] **
NEW FEATURES:
* 4 new missions introducing railroads
* 4 new battles
* added the possibility to load external maps generated by the map editor
* increased speed of units' movement over road and railroad
* new map directive STARTING_PRODUCTION allowing maps where the players spend an initial amount of production to build up their starting army
* added youtube video tutorial button
* added option to make the game run in fullscreen (expect some bugs)
*** Retaliation: Path of War ***
** RC Version 0.94 [2013.11.12] **
SPECIAL WARNING:
* Due to changes in campaign progress save, it may be possible that some already played campaign maps appear now locked. We apologize for the inconvenience.
What's new?
NEW FEATURES:
* 4 new missions introducing railroads
* 4 new battles
* added the possibility to load external maps generated by the map editor
* increased speed of units' movement over road and railroad
* new map directive STARTING_PRODUCTION allowing maps where the players spend an initial amount of production to build up their starting army
* added youtube video tutorial button
* added option to make the game run in fullscreen (expect some bugs)
UNDER THE HOOD CHANGES:
* game window at start-up centred to the display
* increased max map dimension to 30x30
* added AI values to tiles
* optimized render functions for paths, bridge, river crossing
* added management of null moves
* detached rulebook graphic library
* modified some icons
* modified sequence of texture creation and texture loading
* (developer only) preparations for introduction of new units with different movement and combat rules
* (developer only) possibility to test special rolls in combat
BUGS STOMPED:
* phase titles being shown more than once
* wrong texture rotation for railroad and road forks
* access violation after special roll "all-1"
* access violation after special roll "all-6"
* turn counter not being reset to 1 when mission repeated
* error in mission sequence (mission 34 was missing)
* units which had only merge/split moves (because "blocked" by friendly units) were not selectable
* wrong caption in railroad reference
* optimized code
* eliminated some unused variables
* not initialized reinforcements
* not initialized textures in fullscreen
* memory not freed for victory and defeat music
* memory not freed for map loading
* verified possible null pointer
* verified possible null pointer to current player
* production zones "3" were not coloured in map layers help
PREVIOUS WARNINGS:
* version 0.92 introduced an alternative combat mode called ("videogamer"); you can disable it in options if you prefer to keep playing in board game mode
* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the changelog of 0.91 on the game website