Enhanced realism and immersion for Brothers in Arms, the ultimate WWII gaming experience. Latest updates: Added Rendroc.ini for control of various mod features; this file is in the BiA\System folder. Disabled Waypoint Mode by default (can be enabled in Rendroc.ini). Skipped intros with TheGermans mutator. Minor bug fixes.
is there any way to play the campaign in co op?
No, sorry. That would be cool but best you can do is Skirmish.
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Hi, i'm a fans to Brothers in Arms series game and i just want to say THANK YOU for this great mod, at the first time i play with the mod is the first time i play with a lot more fun even i invite my friend to plat with me in LAN Party against Bot that you made.
I have some mod that you should improve i think, the first one is Bot.
The Bot actually pretty good but, the bot that fill the player always not stick together with his Squad and always scattering around with others bot (WarzoneMP and BloodzoneMP) i just want you should improve it and i know that a lot hardwork you put in the mod i can see it.
The Second is not important for the others player i think but, i already play Skirmish with some Mod that i configure on CustomMutators and i try one mod that interest me DemonicMP, it fill the second player but, when we already begun the round before we respawn, the second player need to ready again before we begun the round and the Bot can't ready like before, i think maybe you should do something about it 'cause i wanna play Skirmish with Bot and that would be great time playing for me.
I think that's all i need to say for the Author of this awesome Mod.
if you reading this i'll be waiting on next Update 'cause i'm still playing this game for 1 Year.
Oh and one thing, could you make CustomLoadouts for Multiplayer and Skirmish? it'll great if you can do it ...
Is there a mutator which would fix the insane amount of shots and ammo being wasted by both enemy and AI for suppressing?
I think weapon suppression values and fire rates needs to be fixed accordingly so that a couple of shots from a rifle near the target suppress it completely (like in real life).
I can't remember. If there is a setting for it, it would be in CustomWeapons.ini, which is used by the CustomWeapons mutator.
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