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Red Alert Strongest Demolition v1.4 Update, read changelog below

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Red Alert Strongest Demolition v1.4 Update
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TheRookieMaster
TheRookieMaster

WOW, that is some good fixes. I like that you changed the main issue by making another issue :/ You did buffed the weak naval units but that means that on maps that can have naval yard you can basically win the game by spaming those Cruisers and Destroyers. However you made some good other fixes that i like. I am positive about mod and you can have my support. One question: How many people are working on this mod? (i expect 1, 2 or 3 but i am not sure, just asking.)

:D

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cos37 Author
cos37

Hi mate, im really happy for your support. Seeing feedback is great. For the naval part, after not playing for a while, realized that ai doesn't build naval units and also realized like "oh, thats why i didn't touch to naval units.." so yeah you're right about that. I hope i wont need to completely remove the naval units.

Talking about how many people working on this mod, it's only-a-me ! :D It just a simple mod so not complicated for one guy, at least for me since i took most of the important thing like tank sprites from the other modes as the readme.txt says. Thing i done, editing gun sounds and converting, configurating rules.ini file, programming the launcher application, ripping game files for less file size etc.

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TheRookieMaster
TheRookieMaster

Thanks for the reply! I also wanted to ask what is the song when i run the game/mod, is it some kind of Hell March remix?

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cos37 Author
cos37

The opening music is Red Alert Retaliation's opening music. The second red alert game of playstation.

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