--------------V4.2------------ Global All MCVs speed changed to 40 Allied Cryocopters freeze vs collectors buffed from 60% to 80% Power Plant power back to 100, now has an upgrade that increases the output by 50%, requires the refinery, costs $400 (doesnt have a texture yet, apologies) Peacekeeper damage reduced by 25% vs vehicles and buildings Soviet Molotov cocktail reload speed back to 1.12 stats Kirov speed 40 to 35, afterburner 65 to 60 Sputnik build time reduced from 20 to 10 Empire Archer maiden damage vs infantry reduced 50% Imperial Warrior cost back to 150, damage vs vehicles and buildings reduced by 25% Misc Removed Dark green, was too similar to the other green on the minimap and in battle Added Zero Island (2) by Acid-Cr@sh Added Battlebase Terra (4) by Acid-Cr@sh
Plzz Help Me It doesn't work For Me I Opened the mod several times but i didn't find any new Uprising Units Or Modified Items :S
there is only one uprising unit been added. for the love of god dont be coming from GR expecing this to be that one, this is much better class and all the changes here have been consulted over for 11 months now.
Hey Man I Mean No Disrespect I Just want you To Help Me Getting It To work I Found The Changes But There Is No Uprising Units Can You Help Me ?
Oh Forgive Me I read "Added All Uprising Maps" as Added All Uprising Units Any Way Your Mod Is Awesome I Like The Balance Of the Game I hope You Will Add Uprising Units Because I would Love to Play With them in this balance Keep on Good Work :)
This is a balance patch, not a full conversion mod, the Archer maiden was added to help balance the EotRS early game, also my apologies from flying off at you, we have just found out someone is ripping off all this hardwork we did.
Also dont forget to rate, and please give us a review on the reviews page.
Hello RA3 balance boy! Will be some new version? We trust you! We have some suggestions bout soviet side, apokalypse tanks can be now AA, cause soviets havent some powerfull AA vehicle, only BF and hes weak on armor. Terrordrone also, low armor, very fragile. When TD arrives from destroyed vehicle, the attack mode can be set on "stun" ray, cause normal attack after "spawn from vehicle" is useless on long range, and in battles are TD still dead. Thank you.
What a great patch, this makes Empire much easier to play against Allied and not being OP. I had such a headache with this game before. It's impossible to play The Empire in this game vs Allies.
However, there is a problem that ticks me abit. Waveforce artillery and other artillery used to have this line of sight that allow them to shot anything behind buildings, units, walls, etc.
For some reason, your patch remove it. This makes Waveforce unable to target anything behind an object, which defeats the purpose of having AOE damage in line.
It has to move to a position that no object is in the way, which it doesn't suppose to work like that. It suppose to just shoot through when the target is in range. :S
I am trying to mod RA3 too and I can't get units out of crates to work.
The unit apears fine but the special ability is always locked so I can't
deploy a mcv to get a mecha tengu to fly.
Do you have an idea what I am missing or
can you post a full example of your crate xml file please ?
My crate xml file is posted there cnclabs.com/forums/cnc_postsm126593_Units-from-modified-crate-have-no-second-abilities.aspx#post126593.
Hi there, not sure if you fixed your issue by now, but I remember I did work out to fix this, problem is ive forgotten how. I dont really have any time for modding these days but if I get round to it ill try and find what I did and give you the instructions on how to fix it :)
Will you make one more patch?
Man nice mod but im like some people here, i created the folder "Mods" putted both files and game browser don't show the files.
no bug fixes?
Please add the Tesla Tank for USSR