Description

Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created one-by-one from scratch. Development took 20 months, 1300 hours. Tire grip and basic handling characteristics for each vehicle are as realistic as possible within the limitations of GTA V physics and AI. Each car's performance (acceleration curve, top speed, braking, cornering) matches its real life counterpart with high accuracy (deviation is less than 3% in most cases) ===== What's new in version 2.0: 189 new vehicle handlings created from scratch, reworked properties for all driveable surfaces, more realistic effect of weather on surfaces, introduction of proper downforce, introduction of non-ABS cars, more realistic suspension settings, support for all recent DLCs up to Import/Export. Introduction of a completely new, alternative version of this mod: Scaled Topspeed. It features a subtle speed governor and subtle brake assist.

Preview
Realistic Driving V, version 2.0.1
Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

Realistic Driving V, version 2.0.1 has not been tagged yet.