Description

The entire Ravenholm chapter from Half-Life 2, fully playable in Goldsrc as a Half-Life 1 mod.

Preview
Ravenholm Demo
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YXBvbGx5b24wOTQ=
YXBvbGx5b24wOTQ= - - 265 comments

Thank you. Will be interesting to see what has happened over thepast year or so!

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stavrosstylianou6
stavrosstylianou6 - - 1 comments

Help, I followed the instructions but it did not show up

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Sockman111 Author
Sockman111 - - 71 comments

Check this tutorial and make sure it's installed right: Steamcommunity.com

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esperphotons
esperphotons - - 15 comments

Make sure it's on your C drive as well. Mods won't show up if installed on a different drive than Steam

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Guest
Guest - - 687,512 comments

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lvcas
lvcas - - 16 comments

i like it because it feels like HL2 in goldsrc, and not like just a bunch of models from HL2 ported into goldsrc. good job.

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MaxNexus
MaxNexus - - 7 comments

Cool, cant wait to play it

My thoughts: Physics are janky as heck especially when you bring in explosives like I carefully pick up a barrel and a explode, but other than this was great

P.S. dev test room is broken due to missing models and I tried the plasma rifle, genuinely my favorite weapon

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Flaninty
Flaninty - - 35 comments

Physics are janky because it's goldsource my dude

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xuehehuapiao
xuehehuapiao - - 84 comments

yeah. There arent physics models in goldsrc because the models are already low poly. Its probably the gravity gun that causes that since there isnt really a physics engine.

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ganman
ganman - - 25 comments

This was a very impressive demo in my eyes. Almost all of the scripted sequences were recreated in goldsrcs and its just super cool! I especially find the physics interesting, could use work though. And the only problem I found was when you get the shotgun from father gregori and you get down to the street level using that elevator. Sometimes it wouldn't load the next level so I was just stuck in that one map. Overall though nice job to everyone and I cant wait to see further updates.

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Dune_Jumper
Dune_Jumper - - 1,585 comments

I'm ready to turn this spooky 2004 nostalgia into spooky 1998 nostalgia!

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Blue199
Blue199 - - 6,973 comments

Ok so:
I liked the goldsrc-style visuals A LOT here, but I feel like some of the weapon models could be lower quality to fit in more :p
Father Grigori wouldn't help me until the "hallowed ground" part, and fast zombies were far less intimidating than the hl2 ones, but I'm not sure if that one is a bad thing.
Also I sometimes got stuck on objects I picked up with the gravity gun, and I got object boosted once. And at one point I blew myself up trying to punt explosive barrel at an enemy.
Anyway, nice job!

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Inepticus
Inepticus - - 70 comments

Would we be able to add HL1 enemies through hammer?

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Mikko-setä
Mikko-setä - - 15 comments

Yep, all hl1 entities are still in the code.

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Inepticus
Inepticus - - 70 comments

Amazing!

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dash09es
dash09es - - 1 comments

nise nise

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STAHP.exe
STAHP.exe - - 472 comments

SUOMI

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Guest
Guest - - 687,512 comments

The authors, why this game requires a connection to steam?
Im just have global problem i can't install it

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gareen
gareen - - 102 comments

The authors, why this game requires a connection to steam?
Im just have global problem i can't install it

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penTiuname
penTiuname - - 207 comments

What's your problem?

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penTiuname
penTiuname - - 207 comments

Very nice

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snapshot_
snapshot_ - - 546 comments

Wow awesome work.

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LeoJFC
LeoJFC - - 752 comments

What version of Windows is required for the game to work?

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penTiuname
penTiuname - - 207 comments

Any version of Windows

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penTiuname
penTiuname - - 207 comments

Do you have half life 1 in STEAM?

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

It doesn't work for me. it says could not load library client.dll

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Sockman111 Author
Sockman111 - - 71 comments

Are you using the steam release of HL1?

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burghard.reinsch
burghard.reinsch - - 29 comments

You can either delete client.dll or replace it from /Half-Life/valve/cl_dlls/client.dll

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Tabajara77
Tabajara77 - - 309 comments

Thank you for your hard work on this!

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FlippedOutKyrii
FlippedOutKyrii - - 3,496 comments

This was tremendous work, honestly quite stunning to see all the tricks you pulled out of such an aging engine!

My only complaint is the shotgun model, it's pretty crap compared to the other demake weapons which are of fantastic quality in comparison. It sounds good, though!

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rudybob
rudybob - - 3 comments

Needs work.

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KirilleR2002
KirilleR2002 - - 15 comments

Is that gonna work with Xash? Just wanted to play it on my vita. I tried the first demo, but there were lots of errors, metrocops didn`t spawn and etc.

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Mikko-setä
Mikko-setä - - 15 comments

If you want to play it on vita you'd have to compile the mod's source code for it, which is not released yet.

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i_love_old_hardware
i_love_old_hardware - - 38 comments

me on psp: nuh uh

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Guest
Guest - - 687,512 comments

Plz more updates i love mod its best mods halflife

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Guest
Guest - - 687,512 comments

My mouse wont turn all the way around, its so annoying

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Sockman111 Author
Sockman111 - - 71 comments

Try enabling raw mouse input in the mouse options.

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xcv2008
xcv2008 - - 284 comments

hehe "Half-Life Classic seeks to recreate the feeling that Valve doesn't take like 10+ years to release a new game, and instead released Half-Life in the year 2000."

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Johnnylew
Johnnylew - - 23 comments

Overall I genuinely enjoyed it. However, there was one fatal flaw that threw my experience out the window. There is a bug that doesn't allow me to look around at a complete 360 degrees. I tried enabling/disabling mouse filter and raw input, but the bug persisted.

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Kills_Alone
Kills_Alone - - 121 comments

A strange high pitch audio bug happened the first time I entered the first zombie room. Didn't happen again when I played later.

Not being able to use E to pick up boxes feels wrong and the Gravity Gun should be mapped to G. Great work so far.

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Sockman111 Author
Sockman111 - - 71 comments

That audio bug is known but only happens occasionally. For now the best solution is to save and load, and that should get rid of it. As for picking things up with E, for now we're going to stick with hl1's pushable mechanics to make it feel more like that game, with the gravity gun reserved for picking things up. Pressing G for the gravity gun doesn't seem very hard to implement, and we'll consider adding it in the future.

Thanks for the feedback, I'm glad you enjoyed it despite the bug.

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burghard.reinsch
burghard.reinsch - - 29 comments

I noticed some bugs in non-steam Half-Life.
1. Quick save, quick load doesn't work.
2. Music doesn't work (you may consider using wav format for music)
3. When I press elevator button I get error SV_Start_sound volume =2550
4. Grass 2D sprite is blue.

Some advise:
You can use this music for background.
Royalty Free Music - Zombie Apocalypse - Scary Cinematic Industrial Action Background Music
Sinister Dark Ambient Music - Dark Road
Horror Music Royalty FREE

I would like to appeal to you for develop a mod that can be easily ported to Dreamast, PS2 and Xash3D. Or maybe someone else could fix this mod that will be compatible with non-steam version?

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Sockman111 Author
Sockman111 - - 71 comments

If you're not getting music then you must have installed it wrong... The 2d grass sprite error is caused by being in software mode, so that might be your problem. Try switching to openGL mode.

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burghard.reinsch
burghard.reinsch - - 29 comments

It looks like some non-steam Half-Life versions don't like mp3 files compressed with joint-stereo option. I recompress music with "lame -m s Half-Life09.wav Half-Life09.mp3" and music start to work.

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xcv2008
xcv2008 - - 284 comments

I can't remember if I said this or not, but it'd be great if there were a Xash3D compatible version. No idea how you go about that, but still.

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Dmitriy-Bars
Dmitriy-Bars - - 244 comments

If I understood you right, it won't work with Xash, both on PC and mobile?

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Bargle
Bargle - - 12 comments

This is great!

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ZippyS2
ZippyS2 - - 263 comments

Full gameplay this so good

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ericroblox87
ericroblox87 - - 17 comments

i love this so much i can't wait for the full version

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MeatBallMan
MeatBallMan - - 41 comments

this great but there are a few small problems i will list off
there is a missing texture letting you see inside Father Grigori's neck.
the shotgun viewmodel is to low it dosnt line up with the crosshair
physics objects moves very slowly but this is probably do to engine limitations

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