Description

In the 3.0 release, the non-fullscreen HUD was missing. This was a silly mistake on my part, so this update addresses that. As usual, see below for the very short but complete changelog.

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Ratchet & Clank: Hot and Bothered 3.0.1 (HUD Fix)
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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

I did actually notice when playing with AN from 3.0.0 unlike the version before it was that I was seemingly unable to jump up to certain areas or crawl through them like the size was buffed and jumps were nerfed. I could not just go through the maps anymore for some reason.

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VermilionRua Author
VermilionRua - - 33 comments

That's odd. I was sure I tested for that before the decision was made to can that version of AN, but maybe not. The player's size is different in a way, to fix some massive issues with voodoo dolls.

Doesn't matter now though! New maps are already under construction.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

I see.
Oh ye, also as a small question at this point. Is there some way to turn the mod's soundtracks back to the maps' own default themes?

Been playing and poking a couple good mapsets to play the mod with and toying with the jukebox mutator only to seemingly not be able to play with the original tracks the mapsets use as a choice.
Unless it is buried somewhere I am not looking. Not that I ever played the Jukebox addon with the mod before it all was sorted to be a built-in package (Besides at that point when loading saves caused a crash making it difficult to play a one-life-wonder).

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VermilionRua Author
VermilionRua - - 33 comments

You can always load other music after rc.pk3, but presently there is no option to switch back to map default. I tried to have a separate package for that but swiftly realized it would balloon the complexity of the mod files and overall size.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

What about gutting the music out of the mod? Assuming the mod is not going to fall apart because it cannot read the built-in music.

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VermilionRua Author
VermilionRua - - 33 comments

That was initially how the mod's music was set up. I can always reverse the change for 3.1.

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