This is more of a proof of concept than anything.
Notes from the original Doomworld post:
*Now all enemies drop ammo and weapons to make some rando sessions slightly beatable.
*I've added more options, but of course they don't work. I beg the DoomGodsTM above and below please help me, or don't, I'll force myself to figure out how to eventually.
Copy and pasted from the original Doomworld post:
*Now all enemies drop ammo and weapons to make some rando sessions slightly beatable.
*I've added more options, but of course they don't work. I beg the DoomGodsTM above and below please help me, or don't, I'll force myself to figure out how to eventually.
Rando Doom is a randomizer mod for GZDoom. I made it after I wanted a randomizer that didn't add anything new and had 100% random actor spawns. I decided that 100% randomness was basically unplayable so the system works like: all monster can be replaced by any monster in Doom 2, all weapons can be replaced by any weapon in Doom 2, ect.
This is a super unfinished early version, the options do not work yet because I'm a dumbass who doesn't know how to wad properly. So if you could give me tips or just recommend changes that'd be great.
There's only one new enemy/actor and it's just a recreation of the Nightmare Imp from Doom 64. In the future I plan on adding The Mother Demon and The Unmaker both from Doom 64 and whenever the Hell I figure out how to get the options work you'll be able to disable them from spawning along with any other actor, and you will have the option to disable Lost Souls, The Spider Mastermind, and/or Cyberdemon from being rando'd as to not break some maps, but for now LS are rando'd and CD and SM aren't rando'd. Oh and actors have corrected blood colors.
This is intended for Doom 2 and Final Doom because of the Doom 2 exclusive actors. Whenever you are using Doom or Freedoom: Phase 1 as an IWad I plan on adding a script that disables D2 actors whenever the fuck I learn how to disable actors from dropping/spawning. Or you could go in and comment out all the Doom 2 actors...
I tested this in GZDoom with compatibility mode set to Doom Strict so there might be some problems with playing this with GZDoom's default settings! Also you should disable autosaves, because if you save then die the dice aren't rolled again so you'll keep getting the same stuff.