This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This mod is mainly intended for skirmish games against the computer, giving a new life to the game while holding on to the vanilla flavor as much as possible.
Version 3.45:
* Maintenance update, plus a bunch of new AI scripts.
Version 3.30:
* Magnetrons can no longer fire while moving, this should lower the chance of a game crash when the beam gets too long. AI might place Magnetrons inside tank bunkers now.
* Siege Choppers got a less boring first weapon. AI will use choppers for both attack and defense.
* Added a few more scripts to make AI more resistant to air strikes.
Version 3.21:
* More fine-tuning.
Version 3.16:
* Maintenance update (reorganized some stuff, adjusted AI priorities etc).
Version 3.05:
* Fixed small issue getting Yuri AI stuck.
Version 3.0:
* The AI has been enhanced even more. Air raids are more dangerous now, better have some AA around.
* Computer players can make more than one factory for each type of unit, greatly increasing production. Along with the new AI, this will create complex combat situations for endless fun.
Version 2.63:
* Airplanes get repaired after raid.
* Prism Tanks have been nerfed and can no longer wipe an entire map by themselves.
* Some vehicles are more dangerous now, as they can fire while moving.
* Some vehicles received better guns.
* Structures have a slightly wider range of deployment, allowing you to make less cluttered bases. This also helps the AI from getting stuck inside its own base.
* IFVs and Guardian GIs can no longer destroy walls (they used to ruin base defenses by destroying walls while targetting air units, which is a game glitch).
* German Tank Destroyers are much weaker, while doing greater damage and having a wider range. They are no longer doing reduced damage against harvesters, making them very nice vehicle hunters.
* Units mounted on Black Hawk helicopters can now fire from inside, making them resemble real helicopters.
* Some missile launchers (like the Allied Patriot Missile) can fire more missiles, making them more realistic.
* Terror and Chaos Drones are faster and they can be quite dangerous and annoying now.
* Costs have been lowered for some expendable units like the drones.
* Some slow units (like the Kirov Airship) and some missiles are slightly faster now.
* AI will now deploy buildings like Spysat Uplink and Nuclear Reactors, which can be captured for great advantages.
* Some buildings have been moved to the Structure Tab so you can still build base defenses while making them.
* Walls can be deployed much faster.
* Enemy technical structures (like the Oil Derrick) must be destroyed as well in order to completely defeat that enemy.
* Probably the most important change, the AI has been completely redesigned, making the computer players a lot more challenging by organizing larger task forces and less boring assaults.
* Many, many other tweaks that attempt to reduce bugs and imbalances, making the game a lot more fun.
How to install
- Download and unzip the package into your Red Alert 2 Yuri's Revenge folder, overwriting if necessary.
Will this work with Mods such as C&C Reloaded?
No, other mods might introduce new units and buildings which are not covered by the AI scripting of this mod. It may even cause the game to crash if it mixes the wrong stuff.