This mod keeps quest rewards in sync with your current level. That way, if you complete a quest late in-game that is designed to be one of the early quests, your reward will be leveled with you.
This mod makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions.
The items, spells, and sigil stones you get as rewards for many quests in the game are scaled to your level. Some of the these rewards are among the best items in the game... but only if you do the quest at a high level. Otherwise, you get stuck with a scaled-down version, often one that is no good later in the game, and lose out on one of the best items in game.
For example, if you were to get an item with level 1, 5, 10, and 15 versions at level 4, you would get the weakest (level 1) version. Normally, you are stuck with that, and the higher versions of the reward, often among the best items in the game, are lost forever. Same if you do the quest at levels 5 or 10 - you still lose out on getting the best item. The only way to get the best item is to do the quest at the latest time possible.
This plugin, however means you can do the quest at any time, as when you go up to the level for a different version of the item, the item is upgraded to that version. Now you aren't punished for doing a quest too soon.
For example, the Escutcheon of Chorrol shield. It has level 1, 5, 10, 15, 20, and 25 versions. If you do that quest at level 10 (or 11, 12, 13, or 14), you would normally miss out on the level 15, level 20, and level 25 versions. This plugin means that when you reach level 15, if the item is in your inventory, it is upgraded to the level 15 version. Same at level 20 and level 25. You don't miss out on the high-level versions.
You don't have to have the item on you at the time you level up. If you don't, it will be upgraded the next time you pick it up and leave the menu (note that there may be a small delay before the updating script acts).
The only known problem with using this plugin is that it makes removing scaled spells gotten from a quest from your spell list through the console (or otherwise) impossible, as the spell is immediately added again. This only affects scaled spells from quests that this plugin works on, not weapons, apparel, or anything else. This does not mean you will be stuck with the lower-level versions of the spells as well when the spell upgrades - those are removed.
The full list of items and spells that are upgraded by this plugin and the levels at which they do so is in the readme that comes with the plugin. All sigil stones are upgraded. Note that this does not work if they have already used for an enchantment, as you no longer possess the stone.
Upgrading of the Finger of the Mountain spell has been moved to a separate file to be loaded in (if wanted) along with the main one. This way, people can select whether they want it upgraded or not.
This plugin works by adding two simple scripts to the game and quests with no journal entries to place them in. It has no known incompatibilities and works alongside other mods happily for me.
This is my first mod, but it seems to work very well here. I hope you like it.