Quake Map Jam X: Insomnia :. The quasi-annual tradition, first birthed by Sock, returns. Maps built in the spirit or inspired by CZG's early 2000s monstrousity, Insomnia. Somewhat organized, and hopelessly delayed and fumbled, by Ionous.
.: Quake Map Jam X: Insomnia :..: Quake Map Jam X: Insomnia :. The quasi-annual tradition, first birthed by Sock, returns. Maps built in the spirit or inspired by CZG's early 2000s monstrousity, Insomnia. Somewhat organized, and hopelessly delayed and fumbled, by Ionous.
Filename: func_mapjamx.zipAuthors: Artistical, Bloodshot, Fairweather, Ionous, KalebClark, JCR, Mafon, Mazu, Mugwump, Naitelveni, Newhouse, Pinchy Skree, Strangework, Ukko and YoderEmail address: See each author's respective readme. Description: Fifteen nightmare inducing scenarios (ie levels)
* Create a new folder called "jamx" in your Quake folder* Copy the Zip file into the new folder* Extract the contents of the zip file* Create a shortcut to your preferred Quake engine* Add the following to the command line
* Run the shortcut (click icon) and make sure the engine loads* Use the Quake menu's to start singleplayer and pick a new game* After the start map has loaded pick your skill level and choose a map!
In this brave new Quake world, it is difficult to find themes that haven't seen repeated trips to the well. While doing a replay of CZG maps, I realized the Insomnia was one of the few episodes that hadn't seen a lot of unearthing. Granted, this isn't surprising, since the wads are kinda fucking hideous, but nonetheless, I thought it might drive at least some interest. And it was a starting point for where he interest / obsession / eternal undying love for curves were formed.
And what interest there was! Fifteen brave souls were willing to brave this eyeball-burning hodge-podge mess, and make some fine maps. So thanks to all the authors who sacrificed their free time at the altar of CZG.
So to all authors, again I thank you.
Thanks to Bal for making custom texture variations that were actually bearable. And for making the Trenchbroom .def file for the jamx entities. And for helping out with the start map. Practically a co-authors of the pack.
Thanks to Dumptruck_DS for his wonderful progs, which were utilized for this pack. Also, for making his wonderful HYPE preview video.
Thanks to Mugwump for his custom texture variations on the CZG07C textures. Some nice stuff there.
Thanks to onetruepurple for his wad, which was a nice expansion of the original CZG07C set. Also, he came up with the name for this event.