Here ya go. Please consider donating. Info in the readme.
Rampage mod v1.0a for Quake II PRO client
Stage 5+
Producer: Nick Kehoe
Developer: MichaĆ "Woju" Steinborn
Original idea: Decino
Moddb.com
Designed to run on Q2PRO client by Skuller:
Skuller.net
Gameplay changes:
* pick up - ('+pickup', default "f") - pick up barrels or guards by holding the pick up key and then throw them
at your enemies by releasing it!
Barrels explode into many fragments. Lethal.
* kick - ('kick2', default "g") - kick your enemies and also throw them across the room!
* secondary attack ('+attack2', default "mouse2"):
-Blaster - charged shot. Hold to charge and release to fire.
-Shotgun - grenade launcher.
-Super Shotgun - tripple shot with reload.
-Machinegun - EMP burst that stun monsters(Strogg) and eat away Cell ammo from enemies. Costs 10 Cell ammo.
-Chaingun - toggle prespin.
-Grenades - Gravity Grenades mode.
1.Big radius/low damage mode, 2. Small radius/big damage - right after pressing/holding right mouse button hold first mouse button.
Can attach to metal surfaces once they activate.
This is one of the most fun weapons of the mod and the rotating of monsters affected by gravity field will be extended to players sometime in the future.
-Grenade Launcher - toggle Cluster Grenades.
-Rocket Launcher - charged up Super Rocket.
-Hyperblaster - switch between 3 modes of fire: 1. Standard, 2. Rapid fire. 3. Slow/High Power.
-Railgun - ala Flak Cannon shot.
-BFG10K - Toggle fast fire mode.
*third attack ('+attack2', default "v") - this is currently for Hyperblaster only, used to switch the fire modes of the second weapon.
* Dual Wielding ('+dual', default "h") for Blaster, Shotgun, Machinegun, Hyperblaster.
* Grapping hook ('+grapple', default "c"). Shoot a grappling hook from your utility belt. Weapon independent.
* Super jump with fall dampeners. To activate the jump module hold crouch and then press jump button. This is current speed dependent, so you can super jump in any direction, however sideways jumps have 1/2 penality. Fall dampeners work on the same
energy source which is rechargable. When fully charged, you get normal quake II fall damage, when not it's increased based on current charge level.
Notice: players must use +duck (default "e") and +jump (default "space") commands for this feature to work.
* Dead earth soldiers spawn sometimes items on map load, such as additional Blaster.
* Dead players drop Blasters. Also can drop them from their inventory with a standard drop command.
* Added unused player head hud icon from Quake 2 Test.
* Advanced gib spawn system with a blood pool.
* Players spawn with a Power Screen power armor(which works only in front) and additional 50 Cell ammo.
*Blaster/Hyperblaster bolts do drop over time due to gravity.
Control via: rampage_blaster_drop cvar. Default: 1, reasonable values 1-10.
* Ai upscaled Sky for unit 1.
Additional info:
Saving game currently doesn't work, as it has to be ported to special Q2 PRO save format. Use coop instead. Weapon stay on coop is disabled.
You can help to fund the mod here:
Gofundme.com