Description

Finally, versión 1.4.52 of quake 4 rip is here, featuring weapon upgrades, heretic, multiplayer (therefore, zandronum) and qcde mappack compatibility. Also includes optional High resolution rips, optional weapons brightmaps and few more things. Plus several quality of life improvements and lots of bugfixes.

Preview
Quake 4 Weapons Rip Vol. 5 - Version 1.4.52
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SoundOfDarkness
SoundOfDarkness - - 35 comments

There's still a little bug in there. Shooting at enemies always gives:

p_startscript: unknown script "hitsound"

And I would suggest to add quad damage to replace berserk. Beyond that, as always great work.

EDIT:
Ok, the "unknown script" message only pops up if your mod is used with an enemy replacer.

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AlphaEnt Author
AlphaEnt - - 396 comments

I'll take the quad damage replacing berserk into consideration.

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AlphaEnt Author
AlphaEnt - - 396 comments

Also, which monster replacement have you used?

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SoundOfDarkness
SoundOfDarkness - - 35 comments

I used BD64 monsters only, mainly because they have a more realistic look compared to the more cartoony vanilla Doom monsters. I think more realistic looking monsters are better fitting with the also realistic looking Q4 weapons.
Unfortunately there's no quake monster replacer or at least I haven't found one.

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AlphaEnt Author
AlphaEnt - - 396 comments

Ok, two quick things:

The mod is not compatible with bd monsters (and most likely won't happen, same as with my other mod's), because the weapons uses custom damage types that would break certain weapon functions (or possible future monster pack, not guaranteed to happen though)

I've took your suggestion to make a quad damage powerup that replaces the berserk, that will be added on a hotfix in some days after i fix some other minor bugs.

Also added an txt file explaining how to run the mod on d-touch to prevent the kind of issues you and other people mentioned.

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SoundOfDarkness
SoundOfDarkness - - 35 comments

Ok, didn't know that. And thanks for the upcoming quad damage.

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AlphaEnt Author
AlphaEnt - - 396 comments

Update is availavble now.

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Guest
Guest - - 687,512 comments

This is one of the top quality mods. Thanks for your nice work.
Is there any chance to make this delta touch compatible like one of the previous versions again? (using GZdoom version 3.5)
The following error message appears: script error "qbase_01.pk3.cvarinfo.txt." line 3: cvar 'user_hitsound' allready exists

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AlphaEnt Author
AlphaEnt - - 396 comments

Try something: If you're trying to load the mod on d-touch or without its bat file, then load only the "q4base_00.pk3" file, since there's some code inside the file that will load the required files.
As long as base 00, base 01, maps and models are within the same folder, loading only base 00 will load the remiaining files without major conflicts.

From what you commented, it seems like you're trying to load q4base_01 several times.

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Guest
Guest - - 687,512 comments

You are absoluetly right. Thank you very much for the quick reply. It works totally fine now, also with the higher detailed weapon sprites. It's a well polished mod I only can congratulate for. This one deserves more attention for sure.

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AlphaEnt Author
AlphaEnt - - 396 comments

New update available now.

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Computostadora!
Computostadora! - - 71 comments

Cuando Intento correr el mod en gzdoom v3.6.0 me da este error Script error, "q4base_01.pk3:cvarinfo.txt" line 3:
cvar 'user_hitsound' already exists que hago.

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AlphaEnt Author
AlphaEnt - - 396 comments

Cuando tratas de cargar el mod sin usar los bat files, cargá sólo el archivo q4base_00.pk4. Hay un código dentro que carga el resto de los archivos mientras estén en el mismo directorio.

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Computostadora!
Computostadora! - - 71 comments

Gracias, funciono y los sprites en 360p se ven increíbles,Buen mod :)

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AlphaEnt Author
AlphaEnt - - 396 comments

Hoi, hay un nuevo update hoy por si te interesa, es menor, pero corrige un bug importante en la metralleta arena.

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Shockwave_S08
Shockwave_S08 - - 134 comments

Small, but noticeable visual bug, involving the Machinegun:

When reloading this weapon, the player's right hand turns into an untextured, deep-blue hue, and said hand is also not gripping the Machinegun at all. Meanwhile the left hand remains textured throughout all animations.

How to replicate bug: Just empty a few rounds into something, then reload the Machinegun. Pay close attention to how the blue hand isn't even keeping a grip on the weapon.

Bug is reproducible before and after the Extended Mag upgrade is obtained.

Other than that, keep up the awesome work!

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AlphaEnt Author
AlphaEnt - - 396 comments

Already answered about it on discord.

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thedeathrunner
thedeathrunner - - 232 comments

is there a script or a cheat that lets me get the upgrades all at once without having to unlock them? im playing scythe 2 and I finished it completely with this, and now i want to do an all guns blazing cheater run.

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AlphaEnt Author
AlphaEnt - - 396 comments

Welp, you can play the mod on the easiest skill, that skill grants you all upgrades. Other than that, there's no way currently.

I could add some secret script for next update in few months if you want it though.

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thedeathrunner
thedeathrunner - - 232 comments

I would like that very much thx, i would use the easiest skill except i prefer full enemy placement.

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AlphaEnt Author
AlphaEnt - - 396 comments

There are some chances I call the script "DeathrunnerMode" because of your request =P

An update is planned for may. I still don't know if I'll be able to deliver in time. Having monetary issues with internet services currently.

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thedeathrunner
thedeathrunner - - 232 comments

the name sounds good. hope you can figure out your monetary issue out. best of luck to ya.

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AlphaEnt Author
AlphaEnt - - 396 comments

Ok then, you can even bind it on a key, so you don't have to remember it later on.

Once the update is ready, write in console something like

bind "your key" pukename "script name i've told you"

So you can activate the script by just pressing a key.

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thedeathrunner
thedeathrunner - - 232 comments

cool! Once again, thanks some much for this dude, I can't wait. best of luck to you

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AlphaEnt Author
AlphaEnt - - 396 comments

Ok, so i'm preparing the update for sometime this month.

Incoming new feature: Weapons Brightmaps

Streamable.com

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AlphaEnt Author
AlphaEnt - - 396 comments

Ok, so next update is planned for may 24th. There are way minor chances of delaying it, since enough bugs were fixed, but so far everything's ready to be updated. It would also include the secret script you requested =P

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thedeathrunner
thedeathrunner - - 232 comments

sounds great thanks.

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AlphaEnt Author
AlphaEnt - - 396 comments

The mod just got updated, enjoy =P

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thedeathrunner
thedeathrunner - - 232 comments

yo thanks dude

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AlphaEnt Author
AlphaEnt - - 396 comments

You're welcome. The mod would be nothing without players.

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AlphaEnt Author
AlphaEnt - - 396 comments

Made a minor update where i've tweaked napalm's projectile angle and gravity.

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LocustQ
LocustQ - - 488 comments

cheeers mate

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Spoonny
Spoonny - - 28 comments

How to I get this running normally or with the enhanced sprites?

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AlphaEnt Author
AlphaEnt - - 396 comments

The mod includes copies of some sourceports (files are inside "sourceport_gzdoom" and "sourceport_zandronum"), each sourceport should be extracted inside these folders. (use the "extract here" option)
Once you've decompressed these files, you can either:
-put a copy of any iwad or freedoom inside each sourceport folder.
or
-if you own doom/doom 2 on steam, these sourceports usually should detect those files automatically.

Then, execute one of the batch files included on the mod, to load the game. (double click should be enough)

(to load the game with enhanced sprites, instructions are the same as above with few additional step)

Download the enhanced files (I made them a separate download to save filesize on the basic version of the mod).
Decompress the zip file, then put the downloaded high res files inside the "customfiles" folder.
The batch files are designed in such a way, that they will load whatever files you put in there, as long as they are compatible with the mod. that way you can load custom map pack easily without any major configuration required.

Setting the sourceports to make them work are only done once. Once you've set the files properly, you can create quick access to those batch files into your desktop and load the mod with just double clicking those batch files from now on.

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AlphaEnt Author
AlphaEnt - - 396 comments

Either way, the mod includes some basic instructions on how to set both the mod and the enhanced sprites.

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

This is a MustPlay I don't understand why you don't have my coment yet😱. I'm a Doomguy who's always trying mods for my favorite game and all can I say is:
I have a toaster, this run very good on and old laptop and BD or PB don't run at DOOM fullspeed⚡.I mean I don't care the blood is funny but what is fun for real is play at lightspeed👿, Q4rip can do it😈, I use a Celeron🤭hahah🤫.

Q4 is what happen when you want the real DOOM3 🤩(and I'm a DOOM freak sience the 93🤓) but boooy look at the guns🧐, they are what a classic FPS gamer wants🤯🔫.<just give it a chance,trust me😌> and the only thing what it's OK ⚠️: is the obliterating splash damange of the rocketlauncher😲😬😵. The ripped weapons looks great and the 3Ditems too👏.
Maybe a monster expansion can be a good idea for the people who got problems whit this monsters💭💡. What I do is play with DRLAmonsters sience are like universal🤤. The HUD and the sounds are very good🤐.For me this is a underrated mod and if I have any problem with large maps or something I run Q4rip and mostly works✌,with Heretic too🤘 and that is awesome and mixed with HereticalDoomMonsters is epic👉👌.

👻I wish if is posible a Hexen mana compatibilty🙏🤲 (very hard)👹or...the QC:DE monsterpacks compatibility☠☻because are bad balanced for singleplayer😑😣 and here can be an overhaul🙄😏 with some smell of COMPLEXity😂😭.Is this posible? I only know how to kill 🤪😅

Thank you for modding and very well done💯!
Rip&Tear;❗

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JD513
JD513 - - 71 comments

... Jesus Christ, what that hell did I read?

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

Owh! Hell Yeah, that's what we need in UAC some Duke's lil bitches😘a kiss for your jizzy crisis!😆

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Critzhater76
Critzhater76 - - 32 comments

Zandronum Kicked me when I do the load order with the Zandronum patch

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

Could you just add some custom monster patches? I really sick fighting some vanilla enemies rather than custom enemies from rlm667

Edit: I mean i could use your weapon pack from Heretic/Hexen using RavenPatch.pk3 and it works.... (kinda)

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