Finally, versión 1.4.52 of quake 4 rip is here, featuring weapon upgrades, heretic, multiplayer (therefore, zandronum) and qcde mappack compatibility. Also includes optional High resolution rips, optional weapons brightmaps and few more things. Plus several quality of life improvements and lots of bugfixes.
Finally, the 1.4.52 versión of "quake 4 rip" is here, featuring all weapons and their upgrades, heretic, multiplayer (therefore, zandronum) and qcde mappack compatibility. Also includes optional High resolution rips (separate download), optional weapon brightmaps and few more things. Plus several quality of life improvements and lots of bugfixes.
People can check progress on the mod by clicking on this trello page.
Trello.com
Versión 1.4.25 changelog: (full changelog included on the download)
Added two gamemodes for zandronum matches: Railgun instagib and Unholy Trinity.
Blood no longer respawns while underwater.
Some hanging decorations are no longer solid.
Added two new upgrade modes: You can unlock all upgrades from the get go or never unlock them regardless of your progress.
Added Quake 3 Arena's announcer.
Sightly tweaked Nailgun's seeker missile.
Partially fixed resurrecting bug while on Arena mode.
Buffed hyperblaster SP from 14 to 24 (14 direct, 10 radius).
Created Hyperblaster MP projectile with previous damage values (10 direct, 4 radius).
Buffed nailgun SP from 25 to 55 (25 direct, 20 radius).
Buffed nailgun MP from 20 to 30 (20 direct, 10 radius).
Decreased Nailgun SP damage ratio from 60 to 50.
Increased Nailgun MP damage ratio from 50 to 75.
Decreased Nailgun SP/MP Min damage ratio from 32 to 16.
Fixed an issue with beep hitsounds, loading a sp game after playing a mp game made sp used to play the beep sound until next map was loaded.
Improved compatibility with QCDE mappack.
Tweaked torches effects.
Replaced placeholder railgun impact particles with actual rips.
Added custom teleport/itemfog sprites.
Weapons now can't be picked up while multiplayer mutator is active. (instagib/unholy)
Added compatibility with Q-Zandronum and added optional q3a-like movement.
Improved grenades behaviour.
I hope you enjoy this mod as much as I enjoyed making it - AlphaEnt.
There's still a little bug in there. Shooting at enemies always gives:
p_startscript: unknown script "hitsound"
And I would suggest to add quad damage to replace berserk. Beyond that, as always great work.
EDIT:
Ok, the "unknown script" message only pops up if your mod is used with an enemy replacer.
I'll take the quad damage replacing berserk into consideration.
Also, which monster replacement have you used?
I used BD64 monsters only, mainly because they have a more realistic look compared to the more cartoony vanilla Doom monsters. I think more realistic looking monsters are better fitting with the also realistic looking Q4 weapons.
Unfortunately there's no quake monster replacer or at least I haven't found one.
Ok, two quick things:
The mod is not compatible with bd monsters (and most likely won't happen, same as with my other mod's), because the weapons uses custom damage types that would break certain weapon functions (or possible future monster pack, not guaranteed to happen though)
I've took your suggestion to make a quad damage powerup that replaces the berserk, that will be added on a hotfix in some days after i fix some other minor bugs.
Also added an txt file explaining how to run the mod on d-touch to prevent the kind of issues you and other people mentioned.
Ok, didn't know that. And thanks for the upcoming quad damage.
Update is availavble now.
This is one of the top quality mods. Thanks for your nice work.
Is there any chance to make this delta touch compatible like one of the previous versions again? (using GZdoom version 3.5)
The following error message appears: script error "qbase_01.pk3.cvarinfo.txt." line 3: cvar 'user_hitsound' allready exists
Try something: If you're trying to load the mod on d-touch or without its bat file, then load only the "q4base_00.pk3" file, since there's some code inside the file that will load the required files.
As long as base 00, base 01, maps and models are within the same folder, loading only base 00 will load the remiaining files without major conflicts.
From what you commented, it seems like you're trying to load q4base_01 several times.
You are absoluetly right. Thank you very much for the quick reply. It works totally fine now, also with the higher detailed weapon sprites. It's a well polished mod I only can congratulate for. This one deserves more attention for sure.
New update available now.
Cuando Intento correr el mod en gzdoom v3.6.0 me da este error Script error, "q4base_01.pk3:cvarinfo.txt" line 3:
cvar 'user_hitsound' already exists que hago.
Cuando tratas de cargar el mod sin usar los bat files, cargá sólo el archivo q4base_00.pk4. Hay un código dentro que carga el resto de los archivos mientras estén en el mismo directorio.
Gracias, funciono y los sprites en 360p se ven increíbles,Buen mod :)
Hoi, hay un nuevo update hoy por si te interesa, es menor, pero corrige un bug importante en la metralleta arena.
Small, but noticeable visual bug, involving the Machinegun:
When reloading this weapon, the player's right hand turns into an untextured, deep-blue hue, and said hand is also not gripping the Machinegun at all. Meanwhile the left hand remains textured throughout all animations.
How to replicate bug: Just empty a few rounds into something, then reload the Machinegun. Pay close attention to how the blue hand isn't even keeping a grip on the weapon.
Bug is reproducible before and after the Extended Mag upgrade is obtained.
Other than that, keep up the awesome work!
Already answered about it on discord.
is there a script or a cheat that lets me get the upgrades all at once without having to unlock them? im playing scythe 2 and I finished it completely with this, and now i want to do an all guns blazing cheater run.
Welp, you can play the mod on the easiest skill, that skill grants you all upgrades. Other than that, there's no way currently.
I could add some secret script for next update in few months if you want it though.
I would like that very much thx, i would use the easiest skill except i prefer full enemy placement.
There are some chances I call the script "DeathrunnerMode" because of your request =P
An update is planned for may. I still don't know if I'll be able to deliver in time. Having monetary issues with internet services currently.
the name sounds good. hope you can figure out your monetary issue out. best of luck to ya.
Ok then, you can even bind it on a key, so you don't have to remember it later on.
Once the update is ready, write in console something like
bind "your key" pukename "script name i've told you"
So you can activate the script by just pressing a key.
cool! Once again, thanks some much for this dude, I can't wait. best of luck to you
Ok, so i'm preparing the update for sometime this month.
Incoming new feature: Weapons Brightmaps
Streamable.com
Ok, so next update is planned for may 24th. There are way minor chances of delaying it, since enough bugs were fixed, but so far everything's ready to be updated. It would also include the secret script you requested =P
sounds great thanks.
The mod just got updated, enjoy =P
yo thanks dude
You're welcome. The mod would be nothing without players.
Made a minor update where i've tweaked napalm's projectile angle and gravity.
cheeers mate
How to I get this running normally or with the enhanced sprites?
The mod includes copies of some sourceports (files are inside "sourceport_gzdoom" and "sourceport_zandronum"), each sourceport should be extracted inside these folders. (use the "extract here" option)
Once you've decompressed these files, you can either:
-put a copy of any iwad or freedoom inside each sourceport folder.
or
-if you own doom/doom 2 on steam, these sourceports usually should detect those files automatically.
Then, execute one of the batch files included on the mod, to load the game. (double click should be enough)
(to load the game with enhanced sprites, instructions are the same as above with few additional step)
Download the enhanced files (I made them a separate download to save filesize on the basic version of the mod).
Decompress the zip file, then put the downloaded high res files inside the "customfiles" folder.
The batch files are designed in such a way, that they will load whatever files you put in there, as long as they are compatible with the mod. that way you can load custom map pack easily without any major configuration required.
Setting the sourceports to make them work are only done once. Once you've set the files properly, you can create quick access to those batch files into your desktop and load the mod with just double clicking those batch files from now on.
Either way, the mod includes some basic instructions on how to set both the mod and the enhanced sprites.
This is a MustPlay I don't understand why you don't have my coment yet😱. I'm a Doomguy who's always trying mods for my favorite game and all can I say is:
I have a toaster, this run very good on and old laptop and BD or PB don't run at DOOM fullspeed⚡.I mean I don't care the blood is funny but what is fun for real is play at lightspeed👿, Q4rip can do it😈, I use a Celeron🤭hahah🤫.
Q4 is what happen when you want the real DOOM3 🤩(and I'm a DOOM freak sience the 93🤓) but boooy look at the guns🧐, they are what a classic FPS gamer wants🤯🔫.<just give it a chance,trust me😌> and the only thing what it's OK ⚠️: is the obliterating splash damange of the rocketlauncher😲😬😵. The ripped weapons looks great and the 3Ditems too👏.
Maybe a monster expansion can be a good idea for the people who got problems whit this monsters💭💡. What I do is play with DRLAmonsters sience are like universal🤤. The HUD and the sounds are very good🤐.For me this is a underrated mod and if I have any problem with large maps or something I run Q4rip and mostly works✌,with Heretic too🤘 and that is awesome and mixed with HereticalDoomMonsters is epic👉👌.
👻I wish if is posible a Hexen mana compatibilty🙏🤲 (very hard)👹or...the QC:DE monsterpacks compatibility☠☻because are bad balanced for singleplayer😑😣 and here can be an overhaul🙄😏 with some smell of COMPLEXity😂😭.Is this posible? I only know how to kill 🤪😅
Thank you for modding and very well done💯!
Rip&Tear;❗
... Jesus Christ, what that hell did I read?
Owh! Hell Yeah, that's what we need in UAC some Duke's lil bitches😘a kiss for your jizzy crisis!😆
Zandronum Kicked me when I do the load order with the Zandronum patch
Could you just add some custom monster patches? I really sick fighting some vanilla enemies rather than custom enemies from rlm667
Edit: I mean i could use your weapon pack from Heretic/Hexen using RavenPatch.pk3 and it works.... (kinda)