Description

Here it is, the first SP beta release for Quake 1.5

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Quake 1.5 Single-Player Beta 1
Post comment Comments  (0 - 50 of 152)
FlippedOutKyrii
FlippedOutKyrii - - 3,500 comments

Third Time's the charm!

Gonna give this a whirl for sure!

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Turco_
Turco_ - - 231 comments

YEAH YEAH YEAH!!!

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kamronrudisill
kamronrudisill - - 1 comments

Bad *** mod. Great sounds. Love the slow-mo.

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Guest
Guest - - 689,035 comments

Slow-mo?

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TheAlyxVance
TheAlyxVance - - 23 comments

yea. slow-mo

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Lord_Kane
Lord_Kane - - 178 comments

do you have to use DP?

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Guest
Guest - - 689,035 comments

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SoundBulb
SoundBulb - - 77 comments

Yeah. You do. It doesn't support Quakespasm or FTE yet. Support for other engines is on his bucket list.

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Fraxπ
Fraxπ - - 136 comments

YEYYYYYY

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baddude1337
baddude1337 - - 221 comments

Oh man, so hype! Can finally play it! Blasted through a couple levels and its just amazing. Definitely worth the wait!

Quick Q: How do we revert to the Quake 2 styled super shotgun? Had a look through the ingame menu and config file and couldn't see an option.

EDIT: Manage to get it back by extracting the PK3 and moving/renaming some MDL and the sound files around!

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bloodshot12 Author
bloodshot12 - - 264 comments

sorry, it's qc_ssg 0 in console

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baddude1337
baddude1337 - - 221 comments

Awesome, thanks!

Awesome work by the way, this morning is just what Quake needed to modernise it and make it even better to play!

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Drekmaster12
Drekmaster12 - - 5 comments

This is a great mod, unfortunately I found that it conflicts with maps that add custom content, like AD or Nehahra, causing invisible weapons. I'm using Quake Injector if that matters.

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bloodshot12 Author
bloodshot12 - - 264 comments

That's just a side effect of being a quake mod, quake mods aren't compatible with each other together. You might be able to copy paste the maps folder from the mod you want though

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Guest
Guest - - 689,035 comments

Hey man. First off I wanna say you did a fantastic job making the combat feel more modern, but I do have some bugs to point out:

1) the mouse feels off. Every so often, the mouse will jerk itself in the direction I'm currently moving it.

2) The mod is rather CPU heavy. Regardless of whether or not I have the Darkplaces effects on, my GPU (GTX 1070) remains underutilized - never going above 30% while my CPU (i7 4770K) only ever likes to use one thread and said thread never dips below 65%.

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bloodshot12 Author
bloodshot12 - - 264 comments

Unfortunately I'm not an engine coder so there's nothing I could do on the engine front outside of recommending you play with console variables

As for the mouse, try launching with -dinput in the shortcut/bat file and see if that helps

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Lord_Kane
Lord_Kane - - 178 comments

The bottom of the skybox gets reflected in water at certain angles.

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DaveCooper
DaveCooper - - 33 comments

How to play this mod with Scourge of Armagon, Dissolution of Eternity and with Arcane Dimentions? Or it is not possible?

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DaveCooper
DaveCooper - - 33 comments

Oh, saw your post in another place. Got it. Vanilla for now.
Hope to see those three expansions to work in the future.
btw this mod is friggin amazing!

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Guest
Guest - - 689,035 comments

Whenever I try to play a map, I get it's name and the mod options, but I can't see a damn thing. All I get is a black screen with the UI. I am using the most recent version of Darkplaces, can anybody help?

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DaveCooper
DaveCooper - - 33 comments

Had same problem. Use version what packaged with the mod!

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bloodshot12 Author
bloodshot12 - - 264 comments

Use the provided DP build, the newer builds change DP a lot and it breaks most of the mod

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Cskiller1337
Cskiller1337 - - 183 comments

the darkplacesengine20170806 works great for 32 bits system.

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Skylarkoverthesunset
Skylarkoverthesunset - - 361 comments

Great, great work. Playing this tonight, that's for sure. :)

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herzuull
herzuull - - 5 comments

Is it complicated to build a version compatible with Quakespasm ? a rebuild to pak file ? or else ?
Thanks a lot for your awesome work !
I'll give it a try now !

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EgoJisto
EgoJisto - - 124 comments

Sorry, I got a strange case of mouse movement issue - it's inconsistent and jerky, like, everything's fine, but mouse sometimes moves way too fast and sometimes slows to a crawl. Tried base Quake 1 and DarkPlaces - everything's fine there, but as soon as I run Quake 1.5 - it happens.

Any suggestions? I wanted to play this so badly, but with this issue it's sadly unplayable.

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bloodshot12 Author
bloodshot12 - - 264 comments

That is very odd, maybe launch darkplaces with -dinput? Are you using a 2017 DP build?

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EgoJisto
EgoJisto - - 124 comments

Hemebond's advice worked perfectly, but thanks for your reply - only now got a moment to return to this. Used DP build provided in your release.

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hemebond
hemebond - - 185 comments

Try using darkplaces-sdl.exe instead of darkplaces.exe

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EgoJisto
EgoJisto - - 124 comments

Only now got to try your advice - and it worked, thanks a lot!

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Guest
Guest - - 689,035 comments

Very Good!

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Guest
Guest - - 689,035 comments

Masterpiece!

For linux use: icculus.org/twilight/darkplaces/files/darkplacesengine20170829beta1.zip

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Guest
Guest - - 689,035 comments

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hfm57
hfm57 - - 13 comments

For some reason the scaling of the rendering of the game doesn't match the resolution I set the game to. The rendering looks like it's zoomed in on a small portion of the scene in 4K. It's not as bad in 1080p but it's still happening.

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hfm57
hfm57 - - 13 comments

Answer for this is below in another thread, you need to use 100% resolution scaling in windows + set the desktop to the same resolution you are going to run the game at. Annoying but it works.

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Guest
Guest - - 689,035 comments

I know this is late but you dont have to set windows to 100% resolution. instead just right click the darkplaces.exe properties,compatibility, run this program as administrator, change high DPI settings, in this window tick both boxes and select "I open this program" and "application".

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NMI
NMI - - 9 comments

Thanks this helped, I was unable to change resolution from 640x480.
(native resolution on my monitor is 1920x1200)

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Guest
Guest - - 689,035 comments

Ive been clicking on the batch file for hours. Uninstalled, installed again. Still no response.

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Fraxπ
Fraxπ - - 136 comments

You have to put the batch and mod files and Quake files into the Darkplaces folder lmao

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hfm57
hfm57 - - 13 comments

move the contents of the darkplaces folder into the Quake directory. Don't put the folder itself into the Quake directory, put its contents there.

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izze132
izze132 - - 9 comments

I get like 20 FPS on 800 x 600 resolution, and I am also on low end mode. Any tips on how to increase perfomance?

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Berzerk2k2
Berzerk2k2 - - 115 comments

Is vsync turned off?

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izze132
izze132 - - 9 comments

yep, and if you're wondering, I have an AMD A4 processor, R3 graphics card and 8 GB of RAM.

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Berzerk2k2
Berzerk2k2 - - 115 comments

Hmm that should be enough power to run the mod with a good high framerate. I honestly don't know what the problem could be here as I haven't encountered any big issues so far (mod runs at 250+ fps with vsync off). I hope bloodshot12 has any tips that could help you.

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izze132
izze132 - - 9 comments

it's probably because I have Steam and Discord (with hardware accelleration disabled) open

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izze132
izze132 - - 9 comments

I've got something figured out.

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Berzerk2k2
Berzerk2k2 - - 115 comments

What exactly?

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izze132
izze132 - - 9 comments

I tried using the included build but in another folder, but that didn't work out.

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ArthurDent
ArthurDent - - 1 comments

Try forcing your graphics settings to use the R3 chip to run DarkPlaces - for some reason sometimes Windows defaults to the wrong graphics card sometimes.

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gacu666
gacu666 - - 3 comments

When I start the game I'm on the introduction level but it's black. When I enter the home or backspace menu I can see the game. Any way to skip that?
It seems to be a bug connected to the hud display.

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izze132
izze132 - - 9 comments

it's because you're probably not using the DP build included with the mod.

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gacu666
gacu666 - - 3 comments

Hmmm I am using DP. The demo works just fine. When I run certain maps it works fine too. It's just the introduction level that it's bugged for me.

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bloodshot12 Author
bloodshot12 - - 264 comments

You have to use one of the builds from july - august 2017 or the UI will have issues

Icculus.org

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gacu666
gacu666 - - 3 comments

That worked perfectly, thanks!

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herzuull
herzuull - - 5 comments

Guess I have the same issues I mentioned on the patch thread ;)
I'll give it a try !
BTW, I'm on OSX
EDIT : It works with version darkplacesengine 2017 08 29 beta1 !

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TomFreak23
TomFreak23 - - 95 comments

With this version your have white quares on some textures. I´ts not proper working.

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