Quench your thirst of hype with this Quake champions (Unlisted footage) rip. Featuring rips from youtube videos. Intended for computer. GZDoom/Zandronum compatible. Optional high res sprites included. Chances to update this mod are very unlikely now.
A collab made between "Im Tphentr" and me.
This is the complete version of Quake champions (unlisted footage) rip. Ripped from official unlisted youtube videos.
Great to quench your thirst of hype.
Features a variety of weapons (most of them ripped at 36fps), a custom hud, optional high res rips, skill settings and fireball effects.
Also features a "customfiles" folder where you can put your own wads on it, and load them into the mod.
It's not a perfect mod, of course, but it's a side project, and it was made in 2 months, pretty much like the Doom 4 trailer rip back in the day. i hope you enjoy it.
Now, i have to wait until the game gets optimized enough to rip it at 36fps, without bloom, antialiazing and stuff like that (if that ever happens)
Update:
With the incoming qcde update featuring improved sprites decided to do a final update on this mod, by including the old qcde sprites as optional.
That being said, also i've did several bug fixes. I don't pretend to continue working on this mod anymore after this update though.
I'll focus on blorc, titan, q4rip and csdmo instead. qcde on its own is pretty much a great mod.
So, don't expect any update on this mod from now on.
Hype! Primera descarga
There will be an update tomorrow.
Forgot to add the readme, faq and additional credits due to my excitement XD
Plus, some minor bug fixes.
Yeah! Thank You again!
New update!
Needs more blood and guts, nailgun doesn't feel good
I wish you would add reload next update that would be awesome
hehe =P
Quake champions doesn't have reload, it's an arena fps.
Oh i see but hey i really like your quake 4 weapon rip but i have no idea how to run the weapons only mod .i know its kinda super outdated but they look very impressive and with reload too! ( I really love reloading ) so um . Any advice on how can i make it run ? I only need the weapon .
In all honesty, no idea.
It's such an old mod that making it work with only weapons would possibly require to program the mod all over again to fix dozens of bugs and glitches.
Incoming update: Pretty much the same, but with redesigned, improved sounds (Since quake champions added lockbox map, which has no ambience effects, perfect to rip some sounds =P)
incoming update in few days...
If you downloaded the version i've uploaded 30 minutes ago, then download again. There was some last minutes errors that were fixed on the reupload.
I know i've uploaded 4 hours ago, several updates, but guess what? Another bug fix.
This time, a sound with wrong name.
Update 2
* Ripped most sounds all over again. (Since lockbox level has no ambience, perfect for sound rips)
* Added distant sounds. (ripped by Alphaent with help from Fuglaa)
* Increased volume of some sounds.
* Added custom sounds for certain items.
* Added several hit sounds
* Added railgun wall hit sounds
* Now, separated the debug script into another file which can be activated optionally by putting the file into customfiles.
* Added more armor pickup sounds
* balanced health/armor limits to 150/125
I know i've uploaded 4 hours ago several updates, but guess what? Another bug fix.
This time, a sound with wrong name.
in version 5 you are still able to pick up health or armor bonuses after you get to limit....so that fix didn't work..was it removed for later version?
NOTE: I think only the health bonus that doesn't work. I tested armor and seems fine but better to double check.
Indeed. i've fixed that for version 6
I really want to play this mod while I wait for Quake Champions to download (100 KB/s life), but the .bat files in the download don't work, even after I put in GZDoom and a Doom .wad. Is there something I'm missing.
Edit: I also should have said, I have it in it's root directory with the .bat files and folders that lead to the .pk3's.
I suck at writing. By "it", I meant the Doom wad and the GZdoom into the folder I put the mod into.
The gzdoom should be extracted inside gzdoom_sourceport folder, using the "extract here" option
hires weapons not worked(((
Minor update: Deleted alternate zoomfire, increased rockets damage radius, added noautoaim for multiplayer purposes, and some lowres sprites replaced with billinear filtered ones.
Just a quick mention that the pc version of quake champions uf rip will be archived. Until i can find a way to rip weapons on clean conditions, there will be no more updates related to this mod.
qcde is still a better alternative than this one though. My focus was more vanilla-oriented and the original intention was to quench my thirst of hype, which it did.
Also, since i'm working on quake 4 vol. 5 rip, my current idea is to work on its multiplayer part.
Who would have said that quake champions now will make health stack even for all champions? XD
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