Contains PSX DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.10.0 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM <3.7: Saved games from previous versions won't work! This version has breaking changes, so any map packs from ModDB's addons tab need to be downloaded again.
Version 3.7.0 (Full)
- Fire skies are now programmatically generated using canvas textures.
- Updated HUD scripts for blinking keys and showing the level name.
- Updated the console background to better match gzdoom's style.
- Cast roll actors now play their melee animation.
- Cast roll actors can now be customized and added through a custom lump (castdefs).
- Cutscenes can now be customized and added through a custom lump (intrdefs).
- Mod-specific options can now be customized and added through a custom lump (cedefs).
- World ambient sounds can now be customized and added through a custom lump (wrldsnds).
- Footstep sounds can now be customized and added through a custom lump (footsnds).
- Fixed a crash when the player was crushed and squishy gibs were enabled.
- Added an option to change the lost soul limit between 21 (PSX/PC) or 17 (PSX Final/D64), if the compatibility option is enabled.
- Added an option to change the nightmare monster render style.
- Restored the melee attack key due to popular demand.
- Several small optimizations.
Prerequisites
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.
Reuploaded to fix a crash when completing a level after loading a saved game. If you previously downloaded this version, you can use the files from the Lite version for a faster download.
Hey is there any chance you'd be able to implement the Cyberdemon into the map alterations as well as certain levels in the pc version of Doom had the Cyberdemon in them such as MAP 18 in TNT nukage processing?
And could you implement the pistol start mod into your mod aswell as I think it's nice to give the user the ability to pistol start each level? I've tried using this mod myself but it conflicts with the keys in Doom CE even though I have the corresponding key for the door I need to open it still flashes saying I need a skull key the door still opens but the the pc key symbol still appears.
Hey there will you be fixing the issue with the keys?
There's an issue with the keys even though I have the red key card for the red key card door the red scull key flashes in the keys inventory box. The custom PS DOOM keys are clashing with the GZDOOM vanilla keys.
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