Contains PSX DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.7.1 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM VERSIONS EARLIER THAN 3.0.0: It is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.
Version 3.1.0 (Full)
- Smooth monster animations are now affected by actor speed settings.
- Default actor speed for all presets except Experimental is now "Vanilla (30hz)".
- Disabled the "Intensify Sector Colors" by default.
- Improved the intensity of the light amp goggle powerup when gradients are enabled.
- Fixed the invulnerability effect appearing too bright when inverse maps are enabled.
- A menu that lets you select a features preset will now open when the mod is started for the first time.
- Readjusted the feature presets.
- Improved menu tooltips.
- Fixed the Options Search returning duplicate matches.
- Credits now scroll.
- Bug fixes and performance improvements.
- Added an option to shift the Super Shotgun firing delay later in the animation sequence.
- Added support for actor translucency, additive and subtractive blend flags.
Prerequisites
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.