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This patch is compatible with save games from previous versions but it is recommended to begin new game to appropriate game feeling as they are intended and to activate 100% of changes.
- Healing takes longer, but begins immediately after hurt.
- Heavy combat walker is equipped by two heavy rapid fire miniguns now. With rockets is was overpowered against structures.
- Tweaked some story missions.
- Sniper rifle is much less accurate, if you shooting without scoping.
- You have much more salvage from destroyed heavy EDF armors.
- Fixed some little bugs with EDF vehicle spawning.
- Modified tank guns. Slightly bigger blast, longer reloading.
- Modified upgrades to their final state.