New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
Здаров! Когда я установил все что написали , у меня аномали перестал грузится , в чем может быть проблема ? я пробовал и на оригинале и на сборках , но у меня аномали просто не заходит и ошибки не выдает (
Как установил? Какие ошибки? Или мне угадать надо? ;] Со сборками лучше пиши сборщикам, кидай ошибку, которую выдает на ванилле.
Ошибок не выводило , аномали просто перестал запускаться , нажимаю в лаунчер играть , и ничего не происходит , скачивал файлы что в описание , а файл из этой страницы я через менеджер модов включил
Я все равно не могу угадать, у всех вроде работает... первый раз такое вижу.
У меня тоже первые такое(
no side quests right? some brave soul may need to add them.
No, if you mean new storyline quests.
No i mean normal fetch quest etc? with wtf maybe?
These should work by default. Tested with vanilla and my interactive pda tasks.
ah, thank you.
I've had a couple so far, a kill the stalker task and a capture encrypted docs, both in Promzone.
Hello. Sent a friend request on discord. Please confirm. Thank you
Don't see anyone, sent to someone else probably.
Try "xcvb_"
This could easily change the course of modding this game. I jumped in to these new maps and they both ran flawlessly even with a lot of gunfights, Makes me wonder if we can edit the official maps and see what's causing the terrible fps, especially Zaton, some parts of Jupiter and Red Forest.
I only know that lights are expensive.
skadovsk literally kills my fps just by looking at it, i go from 60 to 30-40 fps just looking at the damn ship lol
what exactly is the storylines patch for? if that's for a mod, cause I couldnt find one in the search.
Moddb.com
Hidden threat storyline, demonized added it to "Storylines" pack idk.
no crashing but im getting RED error messages in console:
level.object_by_id(nil)nil called
Any chance you gonna add levels from lost alpha e.g. construction site, forest, and the yantar design from the mod but obviously renaming it?
Is there a chance you can add a level transition between Grimwood and Wild Territory, would make the UNISG Playthrough more convenient.
Hm, it's not very easy to add them ;[ I'll think about it.
seems like the levels arent populated with stalkers for me? im playing with gamme, is there any issues that cause this when installing the maps onto gamma?
Aside from it being my plan to have levels with mutants mostly - no issues.
hello,its normal the main version tells "the file all spawns" need to reeplace or overwriting?
thanks
(edit)
solved i tested in desolation-Helix modpack and i must to say: a piece of art,sir you are a genius.
Any plans to adding like traders or making like bases for some factions?
No, I already said 500 times to call of duty fans that I'm more of a fan of OG stalker games with mutants... If you want warfare - do it yourself, it can be done in configs only without scripts and it's relatively easy.
Can ask Anomaly discord modding channels, I'm almost always there and can try to help ;]
Oh, alright then. Just asked cause some places in promzone looked like it could hold traders. :}. Btw good looking new map boss
Would be nice to have a few screenshots of the maps.
I personally would never understand what the location is like from the screenshots, I'm also bad at doing pretty ones and don't wana overspam description... will maybe add a link to some gallery later ;p
Ayo! thanks for the new update. I appreciate the new town. Hoping to see big fights between stalkers and mutants on my journey through the zone
Masterclass!
And I remember reading just a while ago you said there wouldn't be any new levels for a while...well well well!
I already did a video on the first two, time to make another one lol
I could not resist ;] I thought 2 weren't enough, but 3 different ones (with third being the biggest in game) are fine, not I'm definitely gonna rest ;]
Btw, in video you said that we added new levels because of anthology, this isn't correct. We used different methods, Anthology went the "brute force" way, which is admirable because it's very long, but many issues will arise no doubt. We tried to do everything as correct as possible to integrate it without a single issue in the future ;] It's also taking me much less time to port levels.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: (null)
stack trace:
Вылет при попытке начать новую игру с Warfare Overhaul, игра начинается на отладочной локации, вылет следует через несколько секунд после старта, на прошлой версии работало исправно.
В Story mode все работает корректно, новая локация просто захватывает дух!
Fixed in discord I think.
If anyone will have it - don't replace only some files while leaving other files from previous versions, reinstall everything.
Отличный аддон. Кстати говоря о локациях, есть ли мысли и возможности портировать уже готовые локации из других модификаций? К примеру, Предбанник, что был южнее Кордона?
Это и есть готовые локации из другого мода, авторы которых разрешили их использовать.
Понимаю, просто эти никогда раньше не видел.
Потому что проект был отменен ;[ Пока силы на другие локации кончились, я искал подобные, но ничего нормального не находил кроме этого мода. Хотя нет, нормального было много, но я хотел именно хорошие ;]
Time to start a new game hahaha 10/10 as always
thanks ;]
Круто! А вы откуда берёте все эти локации, сами создаёте?
Сами карты из Смерти Вопреки 3 (в описании написано). Я только расставляю объекты, заселяю, рисую аи сетку, пишу скрипты, все нужные конфиги и прочее, чтобы на аномали работало ;]
ВСЕГДА ИНТЕРЕСНО ПОБРОДИТЬ ПО НОВЫМ МЕСТАМ! но плохо только одно: все эти 3 локации сильно отличаются (графика) от оригинала anomaly. будет ли в будущем улучшение графики?
Я не умею делать всё на свете.
Do I need the PDA patch still?
No, I removed it from description for a reason ;] Everything is included in this update.
Even the quick travel spots DLTX? Nice
Uhm, no, other addons for addon aren't included.. I'll add dynamic loot soon.
this is just getting better thanks for adding this new map along with the other 2
yw ;]
Maybe expand/enrich the Meadow too?
I don't know modelling to expand maps and changing existing ones is harder than adding new.