New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
Odd question, would this be compatible with expedition?
Try and tell us, I can't know it.
This doesn't seem to work well with FDDA mod.
Both of them have modded Anomaly exe files and while the game doesn't crash with your version, some of the animations (item pickup, crawling animation) are ******.
Is there a fix for that?
There is no "my" modded exes. Everyone using same exes from demonized ;] Don't think different modded exes can break something from their old versions. Try to check other addons (and I really hope it's not another unknown modpack) ;p
Well these modded exes are for 1.5.2 am I right? At least that's what I understood.
And when I switch between them some of the FDDA animations (pick up item, crawling animation) gets messed up.
Other then that I didn't find any issue.
Any idea what could be the problem if not the exes?
If you are still on 1.5.1 and installed 1.5.2 binaries then it's not going to work. Your game is now messed up and it has nothing to do with this addon, everyone is playing just fine (even big modpacks surprisingly).
man its just getting better and better thanks for this a lot with this maps the game is just going to get bigger and bigger keep up the amazing work its just some good **** right here i remember playing the demosfen version of call of chernobyl and it had just all maps on it but it was optimized for that game and that game alone now with this i just can see immensive posibilities new maps to explore just good stuff keep it up man i love this.
I install it today and try play without meeting new game requirement. So far so good, whats more I have a lot mods that may case problems. If things will change i will report if not I won't bother. Sorry fot my English I'm foreigner.
Edit. New game requires must be meet, otherwise you can't enter new location hoewer it dont break the game
Without starting new game you mean? If you didn't start new game nothing on these locations will spawn (no spawns, no smart terrains, no level changer to/from these locations).
Unfortunately, right now only new game can spawn these things ;[
Love the new maps, but you could have mentioned this is for 1.5.2 only!
Can you make an 1.5.1 version, because right now I either get messed up animations and working levels or just a game crash on the new level changes.
I can't, update to 1.5.2 ;]
Хорошие локации, решил насладится ими в обычной Аномалии 1.5.2, с парой тройкой модов, все интересно, спасибо, не советуется действительно пихать ее во всякие фиг пойми какие паки, жду когда добавите преддбанник
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...maly 1.5.1\gamedata\scripts\smart_terrain_warfare.script:2936: attempt to perform arithmetic on a nil value
stack trace:
Such an error during the game in the warfare mod.
What mod? I downloaded warfare alife overhaul and there are no "arithmetic" operations at 2936 line.
Try to install patch from description, I think I already fixed it.
I have this error too with patch. Just try to speed up time and wait for the crash
Tried patch from description (#4 under Installation)? I don't really feel like installing whole moddb to find the certain script you are using and try to catch the bugs by myself ;[
I can usually see what's wrong by looking at the code, which is what I did btw and there is no such line in this addon... It will help if people give full log or at least a link to addon where this script is from.
Thanks, it works. Didn't notice the patch in the description
How to enter, I see no route points on my PDA?
It's easy, you don't skip "Installation" article.
Clean anomaly with demonized exes
fatal error
dublicate section level35 wasnt marked as an override
Don't just slap files from new addon update on old one. Remove old version completely and then install current version.
thx! my mistake
First Promzone and now Grimwood?!??! This is awesome!
after installing this mod,my game feels like 20%-ish faster smoother! awesome!
привет
локации бомбезные лес вообще на звание второго рыжего притендует а на промзоне в подвале под здание как на янтаре я обустроил базу
есть вопросик
не планируешь добавить еще локации?
Пока нет, устал, добавляя эти.
понимаю
на аномали такое провернуть сравнимо подвигу
I downloaded the addon, it started without problems, but there are no transitions to new locations. Is this how it should be or am I doing something wrong?
Is there any way that I can implement the trees and flora of the stalker anomaly?
You can find all of it in any of SDK guides. It's not as simple as copypaste some texture tho ;p
Автор, подскажите пожалуйста почему такой баг происходит, или хотябы с чем он может быть связан, пожалуйста Disk.yandex.ru
С тем что у вас текстур нет в textures/map/. Не знаю куда вы их дели, но скорее всего там еще кучи всякого не хватает ;]
Now THIS is what the STALKER community needs! We have had endless weapons and gear mods for many years, but incorporating additional maps? Nope!
Well, that's been finally addressed with this release. Terrific! That it works very well with multiple combinations of mods is really important. At this point in time of 2023, there are three main releases that maps need to be tested against: default Anomaly (of course!), GAMMA and Escape From Pripyat.
Let's hope that we get more. I would DEARLY love a heavy and large urban environment that's been blown to bits to resemble the sheer hell of Stalingrad at the end of WWII. Maybe set up several blocks' worth of area being lit by floating and glowing anomalies?
THANK YOU for all of the hard work.
MORE MAPS please!
:-D
Hi, maps works great :), but when i start dialogue with any NPC, game crashes:
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : C:\Users\groki\source\repos\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : dm_init_stalker_barter
Any ideas?
Is this another report with "reality" vasyanpack? If so, not my problem. If not - give me addon name that changes dialogs.xml
Started a new game in the GAMMA collection, but there are no artifacts in any anomalous area. This is normal?
You know there are no artefacts anywhere when you start new game, because they appear after emission?
No, that's why I asked) Thank you for your work!
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...maly 1.5.1\gamedata\scripts\smart_terrain_warfare.script:3038: attempt to index a nil value
stack trace:
patch warfare installed..
i use mod warfare overhaul.
this is the same line 3038 "local chosen = keys[math.random(#keys)].key"
Judging by your previous comment, line from original Warfare Alife Overhaul didn't match with yours. Can you join discord and just give me the script you are using so I can stop guessing wtf you are using and try to fix it blindly??
My 3038 line is "local keys" which takes the value from line above and "level_targets.script" which I most certainly patched and it's there since addon release.
I updated Warfare alife overhoul, but unfortunately it didn't help. But, this line is no longer 3038, but 3039
I added you to Discord. Thank you
Hey guys, how come I can see the map on my pda, however I cannot get into maps themselves, since there are no passageways/teleports to them?
P.s. this happens on a newly created game as well.
Can only happen if you override all.spawn file.
(Or cause of some other addon that I don't know yet... but most likely first.)
These locations are from unfinished project "In Spite of Death 3"? I've seen that they made plenty of maps and left the project. "Town Zorin" would be really cool to add. Do you plan to port more maps?
Zorin is not a town, it's a small and empty village with a few buildings ;p
A wet dream for alot of people, thanks for the work !
Здаров! Когда я установил все что написали , у меня аномали перестал грузится , в чем может быть проблема ? я пробовал и на оригинале и на сборках , но у меня аномали просто не заходит и ошибки не выдает (
Как установил? Какие ошибки? Или мне угадать надо? ;] Со сборками лучше пиши сборщикам, кидай ошибку, которую выдает на ванилле.
Ошибок не выводило , аномали просто перестал запускаться , нажимаю в лаунчер играть , и ничего не происходит , скачивал файлы что в описание , а файл из этой страницы я через менеджер модов включил
Я все равно не могу угадать, у всех вроде работает... первый раз такое вижу.
У меня тоже первые такое(