New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
you and everyone who helped on this project are totally amazing. even with some bugs, I'm loving the fact that they did something that a lot of people said was impossible, and that just goes to show that there will be more possibilities in the future! I really hope you can find an easier way to edit and create maps
Would you add support for this PDA Map addon in the future to match the colour tones on the PDA map in the future? :)
Moddb.com
Nope, I can't do texture, someone else can make textures and upload.
The routes to Grimwood are still unnamed.
Imgur.com
Aww, will fix.
Is this addon compatible with 1.5.1?
Don't think so.
Can we get Grimwood as it own seperate mod? And how come this one dont work with MO2?
Separate addon will require 8 more patches for Promzone and others.
Making all.spawn patch is tedious, so no.
What about the MO2 part? Level 0.2 worked with MO2 but not Level 0.3
No idea, I have it installed with MO2 and it works.
Ok, i Drag&Drop; the files i need into MO2 instead (never done that before) but now he just quits the game to desktop when i try to enter Grimwood via Dead City...without any error message...
Edit: Ok, i fixed everything it works now i must mixed the the new folders with old or something but i deleted all folders with Promzone and Grimwood name on it and redownloaded the mod in installed and it and it works flawlessly. Great job dude keep it up!
Thanks, glad it finally working ;]
WARNING: Occlusion map 'd:/games/stalker/anomaly-1.5.2/anomaly-1.5.2\gamedata\levels\grimwood\level.hom' not found.
stack trace:
at address 0x000000014011BE6E
edit: the game crashes when i trying enter Grimwood.
Try to delete "configs/environment/ambients/" all 2 files there. This probably happens when one ltx has "include" of another ltx that does not exist. Do you have some modpack with it's own weather/ambient sounds that also (for some crazy reason) deletes vanilla's?
Or did you change anything in these files?
after update 0.31 it's gone error
Okay, good ;]
Это один из лучших модов за последние пол года, которые появились на моддб. Большая благодарность всей команде разрабатывающих его.
Я смог выявить небольшой баг связанный с аномалиям, конкретно с их местоположением на пда карте, после сохранения в Мрачном лесу у меня пропали кружки посещённых аномалий именно на этой локации, перезагрузка не помогла, нашёл тогда уже 7/8 аномалий. Не могу знать с чем это может быть связано, т.к новых аномалий и их новые спавны у меня не стоят. Скрин с пда Imgur.com
Планируется ли дальнейшее расширение аддона? Мне бы хотелось видеть может быть промежуточную локацию связывающую Лиманск, Госпиталь и Затон? Idk. Это чисто мое предложение, не мне ведь решать)
Посмотрю кружки. Насчет новых локаций я слишком устал пока, не знаю когда продолжу.
Спасибо большое, надеюсь ты не сильно выгоришь от этого аддона и будешь делать классные штуки дальше. Я сам иногда мучаюсь делая правки в своей "васян" сборке, ибо то одно, то другое неправильно встаёт или криво работает. Желаю терпения и мотивации работать дальше.
Спасибо ;] Кажется нашел проблему с кружками, починю и выкачу патч на гдрайв чуть позже.
Edit: Добавил фикс в Installation
Added fix for anomaly zones not displaying after loading patch into "Installation"
Кстати, вот вопрос, неписи могут сами заходить на локи и уходить с них как обычно? Спрашиваю, потому что пока нет компа с аномалькой под рукой)
Всё сделано так, как и в ваниле. Передвижения неписей в том числе, по моему уже раз 5 спрашивали насчет этого ;]
Amazing work mate. Will you be making more levels? I hope someone one day will be able to make this work with warfare alife overhaul. Can't wait to play!
First comment about new levels.
As for warfare and warfare alife overhaul, everyone telling me "it crashes, fix" but nobody gave the log or any more info yet, I don't even know what to fix.
Sorry if you get asked about new levels, I'd be just happy if it was just these two. Really appreciate your work.
Actually I have yet to test myself with warfare + storymode being played together with this mod, was going off the other comments. I shall test myself and report back with a log when/If I get a crash.
Would be nice ;]
So played about 2ish hours in total. Capturing bases/points no issues. I was in Grimwood travelling to Army Warehouses. When I got this CTD:
* Game fatal_ctd_save_6.scop is successfully saved to file 'c:/stalker anomaly 1.5.2 v2\appdata\savedgames\fatal_ctd_save_6.scop'
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.2 v2\gamedata\scripts\smart_terrain_warfare.script:2937: attempt to perform arithmetic on a nil value
Going to try recreate the crash again.
Only mods I had on at the time were was the Promzone & Grimwood Quick travel Spots, warfare alife overhaul and YASTIN + FAVKIS FLUID DYNAMIC RELATIONS 1.0.5.
Will check it out, thanks.
Edit: Try new patch from "Installation", this should fix it.
Thanks for looking into it so quickly. You're correct as it seems the patch has stopped the CTD. Will continue to test this weekend and report back if I experience any others.
However, for the time being looking like it's working fine with warfare. :)
No warfare support?((
I'm just gonna ignore every comment with "warfare". Tired of asking for log.
Wow man! New and better maps is so needed for Anomaly. A lot of cool and good changes in all aspects (models, textures, weapons, sound, shaders...) but maps are the most forgotten thing.
Personally, I'm tired of the same same same places over and over.
My dream? The made Pripyat 1:1 map ported to Anomaly... Vk.com
Keep the good work!!
Yeah I saw that map xD
I wonder how many hours it's gonna take to load this level in Anomaly.
I also think that it has been time to work on the levels as some are very "unrealistic" in regards of look and feel (Cordon for example looks off somehow but Darkscape is even worse with unrealistic high Trees and little details). I hope some of the levels get replaced with reworked ones from ID3.
Thank you so much and everyone involved in this!
This is epic, thanks a bunch!
Also the new version with Grimwood seems to work fine within the GAMMA modpack.
I am looking forward to the instructions how to add/modify maps!
Edit: Tried out version 0.31 and I get the following Error
!ERROR: There is no configuration file [scripts\promzona\smart\prom_1.ltx] in smart_terrain [prom_1]
! [LUA] 0 : [C ] __le
! [LUA] 1 : [Lua] ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script(1055) :
! [SCRIPT ERROR]: ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script:1055: attempt to compare number with nil
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script:1055: attempt to compare number with nil
That's great, let me just download 50gb modpack, check 400 addons and fix it. If you are on gamma server, ping me (xcvb) and give full log, I'll make an exception for modpack and will spend 15 mins ;]
Mm, well first of all:
!ERROR: There is no configuration file [scripts\promzona\smart\prom_1.ltx] in smart_terrain [prom_1]
This error pops out when you don't have this file. If you installed correctly then it's most likely impossible.
That was not my intention.
I just figured you would know what it may be considering the log states a configuration file is missing, similar to the Soundscape Problem.
Also 0.3 worked but not 0.31 and I am obviously curious why.
What 0.31 changed is just different ambient sounds for Grimwood and xml's text.
Sorry, but I am on GAMMA server and I see people playing with this addon. Are you sure you installed it correctly? Because error hints otherwise.
You are inarguably correct about that. ModOrganizer did a number on me and not all *.db0 were extracted.
Thank you very much :)
Hm, alright then ;]
you added a new map !? dude i ******* love you !!! thank you from the bottom of my heart for making this 😭
The huge industrial sector north of promzone is superb. Hope the Anomaly devs merge it into the next release.
And my experiences these new maps are great looking but are virtually empty. Is there supposed to be wild life or other enemies about?
Mutants mostly yes, Promzone is a bit bigger so it'll feel more empty, can change configs to reduce spawn time. Grimwood felt okay, I started new game a few times and went there, mutants were everywhere ;]
version 3.1 requires new game?
If you're going from 0.3 to 0.31 changelog states the following: 'Compatibility for Soundscape Overhaul and small fix for routes description (does not need new game).'
But if it's your first time using this mod it will require a new game. You can use NewGame+ addon to assist with transferring/exporting a save though.
Simply outstanding! I've gladly torn down my personal modlist and rebuilt it 3 times in the last few days. I check the site again today and I see there are 2 new levels!!! Happily tore it down a fourth time.
Anomaly modding is about to enter a new age thanks to you!
Сделай пожалуйста предбанник, ну ты понял что за локация, до кордона просто, а так офигенный мод, спасибо за локации, совместимые с Гаммой и Реалити
What files were modified with 0.31?
1) configs/environment/ambients/grimwood.ltx
changed "environment_forest_more" for "environment_forest" (for native SCO compatibility)
2) configs/text/eng/st_grimwood.xml and configs/text/rus/st_grimwood.xml
changed "st_space_restrictor_to_grim_descr" for "space_restrictor_to_grim_desc"