Description

New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]

Preview
New levels 0.53
Post comment Comments  (200 - 250 of 1,026)
Volk_Loner
Volk_Loner - - 16 comments

you and everyone who helped on this project are totally amazing. even with some bugs, I'm loving the fact that they did something that a lot of people said was impossible, and that just goes to show that there will be more possibilities in the future! I really hope you can find an easier way to edit and create maps

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Theisgood
Theisgood - - 572 comments

Would you add support for this PDA Map addon in the future to match the colour tones on the PDA map in the future? :)

Moddb.com

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bvcx Author
bvcx - - 2,196 comments

Nope, I can't do texture, someone else can make textures and upload.

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tint08771 Online
tint08771 - - 669 comments

The routes to Grimwood are still unnamed.
Imgur.com

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bvcx Author
bvcx - - 2,196 comments

Aww, will fix.

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DRushton11
DRushton11 - - 6 comments

Is this addon compatible with 1.5.1?

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bvcx Author
bvcx - - 2,196 comments

Don't think so.

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SweMan
SweMan - - 9 comments

Can we get Grimwood as it own seperate mod? And how come this one dont work with MO2?

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bvcx Author
bvcx - - 2,196 comments

Separate addon will require 8 more patches for Promzone and others.
Making all.spawn patch is tedious, so no.

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SweMan
SweMan - - 9 comments

What about the MO2 part? Level 0.2 worked with MO2 but not Level 0.3

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bvcx Author
bvcx - - 2,196 comments

No idea, I have it installed with MO2 and it works.

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SweMan
SweMan - - 9 comments

Ok, i Drag&Drop; the files i need into MO2 instead (never done that before) but now he just quits the game to desktop when i try to enter Grimwood via Dead City...without any error message...

Edit: Ok, i fixed everything it works now i must mixed the the new folders with old or something but i deleted all folders with Promzone and Grimwood name on it and redownloaded the mod in installed and it and it works flawlessly. Great job dude keep it up!

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bvcx Author
bvcx - - 2,196 comments

Thanks, glad it finally working ;]

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tint08771 Online
tint08771 - - 669 comments

WARNING: Occlusion map 'd:/games/stalker/anomaly-1.5.2/anomaly-1.5.2\gamedata\levels\grimwood\level.hom' not found.
stack trace:

at address 0x000000014011BE6E

edit: the game crashes when i trying enter Grimwood.

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bvcx Author
bvcx - - 2,196 comments

Try to delete "configs/environment/ambients/" all 2 files there. This probably happens when one ltx has "include" of another ltx that does not exist. Do you have some modpack with it's own weather/ambient sounds that also (for some crazy reason) deletes vanilla's?

Or did you change anything in these files?

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tint08771 Online
tint08771 - - 669 comments

after update 0.31 it's gone error

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bvcx Author
bvcx - - 2,196 comments

Okay, good ;]

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Sxnner.Idfc
Sxnner.Idfc - - 37 comments

Это один из лучших модов за последние пол года, которые появились на моддб. Большая благодарность всей команде разрабатывающих его.

Я смог выявить небольшой баг связанный с аномалиям, конкретно с их местоположением на пда карте, после сохранения в Мрачном лесу у меня пропали кружки посещённых аномалий именно на этой локации, перезагрузка не помогла, нашёл тогда уже 7/8 аномалий. Не могу знать с чем это может быть связано, т.к новых аномалий и их новые спавны у меня не стоят. Скрин с пда Imgur.com

Планируется ли дальнейшее расширение аддона? Мне бы хотелось видеть может быть промежуточную локацию связывающую Лиманск, Госпиталь и Затон? Idk. Это чисто мое предложение, не мне ведь решать)

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bvcx Author
bvcx - - 2,196 comments

Посмотрю кружки. Насчет новых локаций я слишком устал пока, не знаю когда продолжу.

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Sxnner.Idfc
Sxnner.Idfc - - 37 comments

Спасибо большое, надеюсь ты не сильно выгоришь от этого аддона и будешь делать классные штуки дальше. Я сам иногда мучаюсь делая правки в своей "васян" сборке, ибо то одно, то другое неправильно встаёт или криво работает. Желаю терпения и мотивации работать дальше.

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bvcx Author
bvcx - - 2,196 comments

Спасибо ;] Кажется нашел проблему с кружками, починю и выкачу патч на гдрайв чуть позже.

Edit: Добавил фикс в Installation

Added fix for anomaly zones not displaying after loading patch into "Installation"

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TheSmersh
TheSmersh - - 96 comments

Кстати, вот вопрос, неписи могут сами заходить на локи и уходить с них как обычно? Спрашиваю, потому что пока нет компа с аномалькой под рукой)

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bvcx Author
bvcx - - 2,196 comments

Всё сделано так, как и в ваниле. Передвижения неписей в том числе, по моему уже раз 5 спрашивали насчет этого ;]

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Razarač.
Razarač. - - 69 comments

Amazing work mate. Will you be making more levels? I hope someone one day will be able to make this work with warfare alife overhaul. Can't wait to play!

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bvcx Author
bvcx - - 2,196 comments

First comment about new levels.

As for warfare and warfare alife overhaul, everyone telling me "it crashes, fix" but nobody gave the log or any more info yet, I don't even know what to fix.

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Razarač.
Razarač. - - 69 comments

Sorry if you get asked about new levels, I'd be just happy if it was just these two. Really appreciate your work.

Actually I have yet to test myself with warfare + storymode being played together with this mod, was going off the other comments. I shall test myself and report back with a log when/If I get a crash.

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bvcx Author
bvcx - - 2,196 comments

Would be nice ;]

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Razarač.
Razarač. - - 69 comments

So played about 2ish hours in total. Capturing bases/points no issues. I was in Grimwood travelling to Army Warehouses. When I got this CTD:

* Game fatal_ctd_save_6.scop is successfully saved to file 'c:/stalker anomaly 1.5.2 v2\appdata\savedgames\fatal_ctd_save_6.scop'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.2 v2\gamedata\scripts\smart_terrain_warfare.script:2937: attempt to perform arithmetic on a nil value

Going to try recreate the crash again.

Only mods I had on at the time were was the Promzone & Grimwood Quick travel Spots, warfare alife overhaul and YASTIN + FAVKIS FLUID DYNAMIC RELATIONS 1.0.5.

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bvcx Author
bvcx - - 2,196 comments

Will check it out, thanks.

Edit: Try new patch from "Installation", this should fix it.

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Razarač.
Razarač. - - 69 comments

Thanks for looking into it so quickly. You're correct as it seems the patch has stopped the CTD. Will continue to test this weekend and report back if I experience any others.

However, for the time being looking like it's working fine with warfare. :)

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vovansaber
vovansaber - - 15 comments

No warfare support?((

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bvcx Author
bvcx - - 2,196 comments

I'm just gonna ignore every comment with "warfare". Tired of asking for log.

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Ekkaia!
Ekkaia! - - 301 comments

Wow man! New and better maps is so needed for Anomaly. A lot of cool and good changes in all aspects (models, textures, weapons, sound, shaders...) but maps are the most forgotten thing.

Personally, I'm tired of the same same same places over and over.

My dream? The made Pripyat 1:1 map ported to Anomaly... Vk.com

Keep the good work!!

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bvcx Author
bvcx - - 2,196 comments

Yeah I saw that map xD
I wonder how many hours it's gonna take to load this level in Anomaly.

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ec0-
ec0- - - 100 comments

I also think that it has been time to work on the levels as some are very "unrealistic" in regards of look and feel (Cordon for example looks off somehow but Darkscape is even worse with unrealistic high Trees and little details). I hope some of the levels get replaced with reworked ones from ID3.

Thank you so much and everyone involved in this!

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Singustromo
Singustromo - - 41 comments

This is epic, thanks a bunch!
Also the new version with Grimwood seems to work fine within the GAMMA modpack.
I am looking forward to the instructions how to add/modify maps!

Edit: Tried out version 0.31 and I get the following Error

!ERROR: There is no configuration file [scripts\promzona\smart\prom_1.ltx] in smart_terrain [prom_1]
! [LUA] 0 : [C ] __le
! [LUA] 1 : [Lua] ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script(1055) :
! [SCRIPT ERROR]: ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script:1055: attempt to compare number with nil

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...mma/anomaly/bin/..\gamedata\scripts\smart_terrain.script:1055: attempt to compare number with nil

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bvcx Author
bvcx - - 2,196 comments

That's great, let me just download 50gb modpack, check 400 addons and fix it. If you are on gamma server, ping me (xcvb) and give full log, I'll make an exception for modpack and will spend 15 mins ;]

Mm, well first of all:
!ERROR: There is no configuration file [scripts\promzona\smart\prom_1.ltx] in smart_terrain [prom_1]

This error pops out when you don't have this file. If you installed correctly then it's most likely impossible.

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Singustromo
Singustromo - - 41 comments

That was not my intention.
I just figured you would know what it may be considering the log states a configuration file is missing, similar to the Soundscape Problem.
Also 0.3 worked but not 0.31 and I am obviously curious why.

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bvcx Author
bvcx - - 2,196 comments

What 0.31 changed is just different ambient sounds for Grimwood and xml's text.

Sorry, but I am on GAMMA server and I see people playing with this addon. Are you sure you installed it correctly? Because error hints otherwise.

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Singustromo
Singustromo - - 41 comments

You are inarguably correct about that. ModOrganizer did a number on me and not all *.db0 were extracted.

Thank you very much :)

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bvcx Author
bvcx - - 2,196 comments

Hm, alright then ;]

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StalkerMonolith777
StalkerMonolith777 - - 43 comments

you added a new map !? dude i ******* love you !!! thank you from the bottom of my heart for making this 😭

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Guest
Guest - - 693,826 comments

The huge industrial sector north of promzone is superb. Hope the Anomaly devs merge it into the next release.

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Guest
Guest - - 693,826 comments

And my experiences these new maps are great looking but are virtually empty. Is there supposed to be wild life or other enemies about?

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bvcx Author
bvcx - - 2,196 comments

Mutants mostly yes, Promzone is a bit bigger so it'll feel more empty, can change configs to reduce spawn time. Grimwood felt okay, I started new game a few times and went there, mutants were everywhere ;]

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Blackjeison
Blackjeison - - 204 comments

version 3.1 requires new game?

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Razarač.
Razarač. - - 69 comments

If you're going from 0.3 to 0.31 changelog states the following: 'Compatibility for Soundscape Overhaul and small fix for routes description (does not need new game).'

But if it's your first time using this mod it will require a new game. You can use NewGame+ addon to assist with transferring/exporting a save though.

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Malbek
Malbek - - 12 comments

Simply outstanding! I've gladly torn down my personal modlist and rebuilt it 3 times in the last few days. I check the site again today and I see there are 2 new levels!!! Happily tore it down a fourth time.

Anomaly modding is about to enter a new age thanks to you!

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user3255
user3255 - - 84 comments

Сделай пожалуйста предбанник, ну ты понял что за локация, до кордона просто, а так офигенный мод, спасибо за локации, совместимые с Гаммой и Реалити

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Guest
Guest - - 693,826 comments

What files were modified with 0.31?

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bvcx Author
bvcx - - 2,196 comments

1) configs/environment/ambients/grimwood.ltx
changed "environment_forest_more" for "environment_forest" (for native SCO compatibility)

2) configs/text/eng/st_grimwood.xml and configs/text/rus/st_grimwood.xml
changed "st_space_restrictor_to_grim_descr" for "space_restrictor_to_grim_desc"

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