New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
ладно, прошу прощения у автора аддона, просто уже надоедает видеть в комьюнити какой-то токсичный и неприемлемый движ, по типу упоминания политики или ограничение такого рода сборок или кого-то еще из-за неприязни, хз как объяснить, пока не вошел в это все до выпуска сборки, особо этого не касался, но потом увидел, что все больше и больше дерьма там, где быть его не должно, от чего очень грустно и берет злоба, я погорячился, хотя свое недовольство никуда не дел, автору уже писали на этот счёт, повторяться не буду
Личная обида? Это тебе твой сборщик так сказал или ты сделал выводы, даже не спросив меня? Если ты и так всё за меня додумал, то дальше и разговаривать не о чем ;] А судя по твоей манере общения и прошлым комментам (где ты банально аддон установить не мог и всё заспамил своими "памагите") - тем более.
Edit: жесть тип, стеной мата покрыл, потом таблетки выпил, удалил комменты и начал извиняться.
просто мне это все очень неприятно, куча ситуаций, которые можно было забыть давно так, до сих пор живут из-за упоминаний тех, кто типа сам же против этого, что должно заставлять отстраняться и не затрагивать темы, связанные с этим, а по итогу все наоборот, я не имею против тебя ничего плохого, проблемы были из-за конфликта скрипта, который я поправил, просто как-то накипело, зашёл вглубь и начал видеть то, чего видеть в комьюнити по ламповой игре не хочу, эгоистично? возможно, но я не из-за того, что такой злой, высрал это все, просто переживаю из-за этого всего
конечно, волновать это никого не должно, это мои личные заморочки, но из таких комьюнити тоже состоит
поэтому и прошу прощения, даже если я где-то что-то правильно написал или рассудил, в такой форме и манере выражаться права я не имею, вот так вот
на миникарте постоянно отображается значек перехода на другую локацию. этот значек находится прямо посередине миникарты , где бы я не находился (НА ВСЕХ УРОВНЯХ)
Imgur.com
Мои соболезнования.
Я и в первый раз увидел, не надо спамить. Не ответил значит "у меня такого нет и я не знаю". Попробуй найти аддон, который это делает, если он как-то конфликтует с этим (в чем я сильно сомневаюсь, скорее в васян сборке проблема), то я с удовольствием запатчу ;]
locations from stalker oblivion lost please? garbage, cordon too
I'm only using levels from abandoned projects in which authors decided to release their work publicly for anyone else to use.
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how about making a secret base for ISG & Renegade this too Factions have no base in the zone yet
Yeah, I was thinking about adding something for renegades, near the swamps. On the other hand, who really visit swamps? xd This will unlikely be a number one priority, but we considering it anyway ;]
now i just to wait when i will lost my last life(ironman) and new level :)
cant properly start new game with this and grok stash overhaul
game starts at test level instead
in treasure_manager.script from stash mod, you need to add: ["promzona"] = {3, 4, 4, 5},
numbers (stash tiers) can be shanged ofc to your taste
При запуске с grok stash overhaul стартует новую игру вместо скажем кордона - на тестовом уровне, с дикими лагами кста.
В скрипт treasure_manager.script из мода грока нужно добавить строчку ["promzona"] = {3, 4, 4, 5}, номера поменять на свой вкус,
В zzzz_for_level_add наверное можно дописать, но не вникал, пофиксил у себя пока в основном скрипте, пока вроде норм.
О, спасибо ;] Посмотрю чуть позже, может получится запатчить.
Ах да, и новые локи в аномалии это прям хайп хайп хайп
Спасибо за этот и другие моды!
love your philosophy of adding only wild areas, little to no bases. all I want in life is a heavily wooded area to hunt mutants in without a single goddamn soul to shout about the stupid ******* monolith
Unfortunately, majority do not share this idea, but not like I care ;]
Next level will be forest, I'll post a few screenshots or videos in a discord thread.
hype, love ya stalker <3
for the "arithmetic on nil value" crash with warfare a-life overhaul try this
go to line 239 in smart_terrain_warfare.script, the one with "[34] = 4 -- Village"
and add a new line under it, and type "[35] = 14, -- Promzone" (without the quotes)
Oh, finally someone post a script name instead of just "game crash, fix", I will take a look if it's possible to patch, thank you!
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...s/anomaly 1.5.1\gamedata\scripts\treasure_manager.script:519: attempt to index global 'map_tier_vector' (a nil value)
stack trace:
иногда возникает эта ошибка при новой игре (но не всегда) подскажите, с чем может конфликтовать ваш мод. Пробовал отключить все моды кроме вашего, и ошибки нет. Но в МО2 никаких конфликтов между модами нет.
Что-то что меняет treasure_manager.script
Посмотри что и скажи название аддона.
А к чему приблизительно этот скрипт относиться? К тайникам? Луту? Подскажите пожалуйста, что бы я мог понять, какой мод мне следует убрать
The error is related to Grok's Stash Overhaul. You have to add a line in treasure_manager.script, as KAPKYH said above.
Thanks)))
I have been playing this new area and I can only say that the setting and design is well achieved. My only complaint would be some bugs and how empty it is in important areas, but it is a wonderful start and especially as it is the first addon that integrates one. new zone
sorry for my bad english good addon my friend 10/10
Мy problem is that when I rolled this mod on G.A.M.M.A., he doesn't want to get along there and when entering the location, the game crashes
My problem is with people who think I make addons for GAMMA ;]
Think logically, which one is easiest: for me to look at all 400 addons or for GAMMA people to look at 1 mine? Ask them please.
Edit: a few people on GAMMA server said it works for them.
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Working fine on EFP 4.2 + lot of mods, waiting for more updates :D
Here is my modlist in case anyone wondering: Mediafire.com
Does this addon have any new textures ? I'm using "Yet Another Winter Mod" - any issues with it ?
would i have to create a new installation of anomaly or can i use the current installation? i know that you need to make a new game but i was wondering if it would **** with my current save game
10/10: Needs more Kpop.
отличный мод, но увы много конфликтов ,ждем допила
Каких конфликтов, я всё до чего руки дотянулись запатчил кроме наверное одного аддона (который ща тоже исправлю).
Конфликтовать может только с аддонами, добавляющими all.spawn. Для них есть все патчи, кроме одного аддона, у которого есть скриптовый вариант без конфликтов.
конфликт с аддонами на бартер и еще по мелочи , сам себе настроил но пока не играл толком только в тесте.
My preys to the monolith worked
After every new level adittion (Grimwood), binaries should be updated?
Tks for future answers
Nope.
I'm getting this CTD (Playing in GAMMA), any tips?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : C:\anomaly_src\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'background_forest_tuman'. Please attach [*.ini_log] file to your bug report
stack trace:
That's probably Soundscape Overhaul (added patch to description)
configs/environment/grimwood.ltx
try to change
#include "presets\environment_forest_more.ltx"
for
#include "presets\environment_forest.ltx"
Fixed! Tks! Awesome level design!
Thats forest...
Finally, Some Good ******* Food, 12\10
Hey great work mate.
Just one thing I have noticed, when you crawl through the vent in one of the buildings and go down the ladder, it doesnt seem possible to get back in the vents from the ladder, is there some sort of trick to getting back in there? I got stuck and had to reload.
EDIT: Also noticed a flickering texture where the railroad splits into two leading into the west side of the main compound.
Railroad texture probably won't be possible to fix (need to recompile level I think).
As for vent I don't know, try demo_record, maybe I can later spawn something to block it.
Thanks for reply man, I will record a demo later today to show you the bit I mean, adding a box or something to block entering the vent in the first place should fix the issue I'd imagine.
Loving the new levels.
awesome work pro just need Compatibility patch for addons Anomaly new routes & Quick Zone Respawn
If it's the one with all.spawn file then I'm not gonna do it, demonized's addon does similar thing, fully scripted and will be compatible with new levels.
Is it compatible with Arrival Anomalies?
Haven't tried. Don't see why it shouldn't be compatible.
Hello
Really great mod 10/10
Also, does it work with Anomaly 1.5.1 as the latest Demonized binaries only apply to Anomaly 1.5.2?
1.5.2 only I suppose.