New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
дайте скринов
Че там скринить, с постера и так понятно вроде xd Вон трава, деревья, здания, которые ты в обычной аномали сто раз видел ;]
то есть нового чего-то нет? по сути то расстановка новая знакомых нам объектов?
Ну это просто новый левел, примерно такого же формата как кладбище техники. А что еще нового на нем должно быть? Только не говори "пять новых сюжеток".
я имею ввиду новые модели, текстуры
Немного есть, но прям по мелочи. Особо не заметишь. Здания новые, несколько небольших подземных туннелей, в остальном по сути всё примерно как и на ванильных локациях.
спасебо
ну ок. а планировка зданий, всякие подвалы с новой планировкой и т.д. есть?
или типа копипасты: бочки с темной долины, бункер с затона и т.д?
Честн сам не знаю копировали ли это авторы локации или нет. Я так сразу не могу сказать, мы ее не с нуля делали сами.
ок спс
Потрясающая работа :) после крупных обновлений Локи с исправлениями ошибок надо будет начинать новую игру?
Боюсь что да, но я не думаю что будет много, скорее всего еще один с фиксами всего что нашлось (неизвестно когда еще). Ради фикса лестниц я думаю не стоит... или перезалить пока рано? xd
Я к тому, что большинству проще маленько подождать, когда крупные штуки вы поправите, потом уж играть :)
I thought making new levels and rebuilding all.spawn is impossible. Because ****** AI Map, can't add new level restrictors etc. Long time ago i spend many hours, days, weeks and nerves with this. And now new level? How can be possible :D
Dude, you're amazing as always! I literally use just about every mod you release!
Absolutely fantastic! Gonna download now!
the zone calls for me, I've been gone for far too long..
Wow new map! Sick! Imo new maps dont need bases, if anything the zone has too many bases as it is. Game needs more maps just for combat and exploration, like Limansk and Wild Territory. Too bad I´m still a 1.5.1 pleb
я долго сидел на 1.5.1, но потом перешел на 1.5.2 и не пожалел!
I also don't know why everyone need 5 bases per every level... The Zone supposed to be half empty imo filled with mutants and roaming stalkers. Anyway, if anyone wants the base they can do it in configs ;]
Not sure why but after install, patch and new game, game screen only has turned a shade blue/green??? all other effects/hud is normal.
Uhm? xd
Fixed with fresh Anomaly install. After HFX add getting this.
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'zone_radioactive_below_average'. Please attach [*.ini_log] file to your bug report
S.T.A.L.K.E.R will be forever!
thanks guys.
lets make it mod of the year now!
мод года - SSS !!! но этот мод тоже хороший.
pro i dont care if i have to Abandon all my old save for this is incredibly amazing i just hope this will work without any issue
Another reason to play stalker 👍
please never stop keep adding all of those maps i know u can actually make this game better also i dont know but adding npcs to the bases inside this map can make the map feel alive like adding traders and some npcs guarding the bases and overall im impressed with this work its something refreshing to the game itself good job man.
I'll repeat again, I don't want there to be stalker bases after every 15 meters in this game. I want half-empty maps filled mostly with mutants (and stalkers just bypassing) for the word "raid" to actually mean something ;p
If someone want to add traders or make base out of some smart terrain - they are free to do so with configs by themselves ;]
Indeed, I gotta say that after playing the heck out of the map the past few days, the fact it is empty of bases is actually a good thing. Why? Well because it's the first brand new custom map for Anomaly like ever, it allows other modders the freedom to choose which bases will be populated and which ones empty. As well as which factions would use such bases. For me personally, I would like a (separate) addon that adds a neutral trader (maybe also a mechanic and medic) either in the east rail tunnel, or in the KBO style building in the center of the map, but that's about it. The rest of the map can be isolated.
However, if I could request one change to the map by default, I'd like to see more zombie (mutant) spawns in the industrial areas, and more stalkers traveling through the map in general, mostly outside the industrial area traveling on the roads. That way, there can be some more engagements, but the map in general is still isolated with no main bases.
I wanted industrial area to have medium/strong mutants, zombies are weak, so I put them around the factory. This one is really easy to change tho if anyone want,
"gamedata/configs/scripts/promzone/smart/"
there are squads that can spawn ;]
Would, honestly be nice if someone can make base on this map and release it as addon, because a lot of people asking for it, but I most certainly not gonna do it. I'm a fan of classic stalker games and not looter-shooter warfare.
I absolutely agree with you on that. Honestly, because of A-Life system there is no need to spawn in stalkers and mutants as they will migrate to populate Promzone all on their own. We need more territories that separate faction bases from each other, so that the player needs to prepare accordingly for an expedition each time.
Personally, I would’ve preferred Promzone be a sort of in-between no-man’s-land to separate Rostok from Army warehouses.
It feels way too jarring and tightly packed how the duty base is pretty much next-door to the freedom base just above them.
It’s worse in warfare mode, as you’ll find that both factions sends waves upon waves of troops to die at the Burnt homestead, which if duty wins gets a free base to curb stomp the freedom faction within an hour of game start.
Having the Primrose level in between would largely fix that without need of meddling with the Commander AI of both factions. It wouldn’t even need a trader or an important NPC to be there to make it interesting because of so many stalker and mutant squads passing through that level.
Wild territory for example is the no man’s land between Rostock and Yantar, Red forest is one for army warehouses and Jupiter.
The zone is supposed to be a place of looming ever present danger, with only the rare stalker outpost being an Oasis amongst the desolation. Not this midnight walk down to the corner shop to buy a pack of cigarettes and a Coke vanilla.
Amazing... I hope this bring new possibilities.
Там в гамма дискорде сделали места спавнов для динамического лута, не хочешь добавить в основной пак?
Из модпаков брать точно не буду. Я думал добавить, но посмотрел в ваниле, там пара энергетиков в основном валяется на левелах, подумал что никто не заметит если я ничего не добавлю... да и работы меньше.
Works great in my load order of 160ish addons, and the level as a whole looks sweet and is really fun to explore! There are a few small bugs like the ones you mentioned, but thats always to be expected when creating mods or games. Hope you keep up the great work, and maybe make some more maps for anomoly ;) 11/10
I keep getting an error when using warfare that a 'nul value' was created blah blah, sorry don't have it in memory. Anyway, it seems to me there are issues with Warfare mode; is anyone else having problems with warfare?
I started several games with ironman/warfare and all had thrown errors shortly after playing about failing to create something or null value; I st arted a game just survival and all seems good so far.
Am I correct that this is not setup for warfare or therein lies the problem?
Thanks for any advice.
Haven't tried with warfare and most likely won't support ;[
fix it
Please fix! A lot of people playing in warfare...
"game crash, fix" doesn't work, sorry. Give me full log, preferably in discord.
me too
на севере карты есть завод. там ваще никого нет и ни ящиков ни тайников я не нашел. это так и задумано? или позже добавите?
Добавь сам 50 торговцев если хочешь, это не сложно.
А вот об этом было бы интересно поподробнее узнать, можно ссылку на гайд если не сложно, заранее Спасибо!
Возьмите просто конфиг любого другого торговца и экстраполируйте (так обычно все и моддим) ;] В интернетах так же уже полно гайдов по этому, плюс можно на сервере аномали самом спросить.
советую добавить еще один переход на севере карты
Not compatible with Warfare ALife Overhaul.
I ran a clean anomaly with this location and only warfare mod. I think when it tries to spawn mutants or stalkers in this new location the game crashes. Can someone fix this?
Smart terrain warfare script: "attempt to perform arithmetic on a nil value"
На счёт динамических спавнов из гамма дискорда - там просто люди сами сделали и в предложку кинули, так что это комунити само допилило, а не автор гаммы, если это имеет значение)
Не понимаю причем тут сделал это автор или еще кто? Я не хочу добавлять потому что оно сделано под модпак, а тут выкладываются аддоны для ванили. Насколько оно подойдет к тому что есть в ванилле разбираться не очень хочу.
Привет, на сборке GAMMA работает аддон?
на миникарте постоянно отображается значек перехода на другую локацию. этот значек находится прямо посередине миникарты , где бы я не находился (НА ВСЕХ УРОВНЯХ)
Imgur.com
Oh my gosh THIS IS GREAT!
ладно, прошу прощения у автора аддона, просто уже надоедает видеть в комьюнити какой-то токсичный и неприемлемый движ, по типу упоминания политики или ограничение такого рода сборок или кого-то еще из-за неприязни, хз как объяснить, пока не вошел в это все до выпуска сборки, особо этого не касался, но потом увидел, что все больше и больше дерьма там, где быть его не должно, от чего очень грустно и берет злоба, я погорячился, хотя свое недовольство никуда не дел, автору уже писали на этот счёт, повторяться не буду
Личная обида? Это тебе твой сборщик так сказал или ты сделал выводы, даже не спросив меня? Если ты и так всё за меня додумал, то дальше и разговаривать не о чем ;] А судя по твоей манере общения и прошлым комментам (где ты банально аддон установить не мог и всё заспамил своими "памагите") - тем более.
Edit: жесть тип, стеной мата покрыл, потом таблетки выпил, удалил комменты и начал извиняться.
просто мне это все очень неприятно, куча ситуаций, которые можно было забыть давно так, до сих пор живут из-за упоминаний тех, кто типа сам же против этого, что должно заставлять отстраняться и не затрагивать темы, связанные с этим, а по итогу все наоборот, я не имею против тебя ничего плохого, проблемы были из-за конфликта скрипта, который я поправил, просто как-то накипело, зашёл вглубь и начал видеть то, чего видеть в комьюнити по ламповой игре не хочу, эгоистично? возможно, но я не из-за того, что такой злой, высрал это все, просто переживаю из-за этого всего
конечно, волновать это никого не должно, это мои личные заморочки, но из таких комьюнити тоже состоит
поэтому и прошу прощения, даже если я где-то что-то правильно написал или рассудил, в такой форме и манере выражаться права я не имею, вот так вот
на миникарте постоянно отображается значек перехода на другую локацию. этот значек находится прямо посередине миникарты , где бы я не находился (НА ВСЕХ УРОВНЯХ)
Imgur.com
Мои соболезнования.
Я и в первый раз увидел, не надо спамить. Не ответил значит "у меня такого нет и я не знаю". Попробуй найти аддон, который это делает, если он как-то конфликтует с этим (в чем я сильно сомневаюсь, скорее в васян сборке проблема), то я с удовольствием запатчу ;]