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Project Brutality 2.03a, but slightly improved on a graphical/gameplay scale.

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Project Brutality 2.03a (Improved)
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WooD_Lusting Author
WooD_Lusting - - 13 comments

E

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WooD_Lusting Author
WooD_Lusting - - 13 comments

T

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shaikharhamazhar17
shaikharhamazhar17 - - 31 comments

How do you make it work with Freedoom?

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PRinceBhai
PRinceBhai - - 500 comments

I'm more into Pripyat bur well, that'll do too.

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skdursh
skdursh - - 475 comments

>claims to improve mod
>adds motion blur

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WooD_Lusting Author
WooD_Lusting - - 13 comments

And I quote: "Project Brutality 2.03a, but slightly improved on a graphical/gameplay scale."

>claims that the only improvement I made was adding motion blur
>also forgets that I also added tilt, double jumping, ledge grabbing, and weapon swaying

What did you expect my guy, a weapon overhaul?

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skdursh
skdursh - - 475 comments

It seems you don't understand how greentext works, but THE JOKE IS THAT MOTION BLUR IS **** AND THUS IS NOT AN IMPROVEMENT.

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WooD_Lusting Author
WooD_Lusting - - 13 comments

Wow...really? Why do you think I'm arguing with you?

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JMartinez2098
JMartinez2098 - - 197 comments

A year late but motion blur can be disabled, or type mblur 0 in the console. The bleeding edge build of PB 3.0 on Github has it too but disabled by default upon first time startup.

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Guest
Guest - - 698,014 comments

Zandronum

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Addontester
Addontester - - 478 comments

its for gzdoom dude

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lennyAll
lennyAll - - 7 comments

then what the hell is the improvement, it's the only playable build on zandronum, this is more of a downgrade

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Addontester
Addontester - - 478 comments

For me it's not a downgrade

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Guest
Guest - - 698,014 comments

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