This Benchmark i did in one single night and of course needs some bugfixing, but its the first part of the game, that i release. It comes with simple FPScounters and a score system based on the calculation done in a specific period of time. Other benchmark scenes may follow, but for now this one provided is the only one. The Polycount of this reches from 7-12 million Polygons. Addotional info on Gameprocess: The gamecode itself is under heavy development at this time and i try to get to show you some of its function in 2 months from now.
The interface seen on the screen is not the Benchmarkinterface, but the CryEngines renderprofiler :)
sweet