You have been waiting so long, but here we are ! PLH TechDemo is released ! But this release is abit special... You SHOULD HIGHLY read the Description, it contains specific informations and warnings that you need to take in count !
You have been waiting so long, but here we are ! PLH TechDemo is released ! But in a special way... In fact, it isnt finished as i wanted nor that i wanted to finish it since i thought it was good as is. Actually, when playing you WILL find major visual bugs and weirdo stuff here and there and even unlit maps, but at this point i didnt really care, i replayed the whole thing twice and it's very possible to get from A to Z with those visual bugs, anyway a game wiill always have bugs. Many of you will think that i could have took the time to fix those issues, but it would have needed time and patience, i have both of those, but it has been too much now... i gotta stop and again i think it looks good as is. Plus, this is after all a somekind of failed experimentation with... what we called "Absynthe", but tbh it was bad, well for what we wanted to do atleast. Thats why this is an Experimental Demo, so i can show what we've done and what my capabalities are. Some will like this, others may not, but at the end, everyone will have been witnesses of what PLH is... PLH isnt done yet tho... Something is comming, it does... but for now you gotta learn. Play this TechDemo to get used and remember, because if you dont, you might be surprised at the end. I hope you guys understand, and i hope that all of you have a great time playing this ! By the way, you might even find some sickret stuff in the files, yeah sure it's cool n funny, but do note that if you want to use assets from PLH for something, you got to tell me, otherwise... Well i'll surely be angry, but afterall something is in factory, so maybe these assets may never be used again, but still dont you steal 'em !!! Also, if there are anything actually wrong ( except the visual bugs ) tell me and i could make a lil patch if needed and you can leave me Feedbacks, it should help to understand how was your experience playing this experimentation, but thats if you want ;)
Sincerely, Greenyred, Leader of Portal: Last Hope
Feel free to leave Feedbacks... but again this was an experimentation.
also when it fully comes out will you release the sdk?
this is an experimental demo that failed, its full state will never release, nor its sdk. But if i make another version of this, then perhaps...
Feedback (may involve spoiler):
This 'techdemo' is clearly not meant to be played for casual players, but much rather for people that are highly more advanced in their skills in this game, for the difficulty increased way too quick, way too fast.
Visualwise, it was pleasent, except for the last few tests, in wich the level design started to become very distracting and confusing, wich again, will make casual players get stuck pretty quickly.
Overall, it took me about 10 minutes to complete the 'techdemo' and I am quite satisfied so far, despite the bugs and the pink-illuminated textures. (Yes, just pink. Not some missing texture. Just pink.) And the ending was very unexpected:
And now my personal ratings ...
Effort:
10/10
Visually:
7.5/10
Difficulty:
Hard
Tests:
the last two were a pain in the ***, most likely due to the lack of playtesting.
Music:
8.75/10
Personally:
2.125/10
thx you
Y'know, it's actually really good from an early demo standpoint. One thing I'd like to know is if it would be possible/allowed to make custom levels in Hammer, as I really just want to mess around with the new items and engine a bit on my own. Thanks for all your hard work making this! :D
The tools we used are literally the cause of why the maps looks broken with pink stuff ( which are the cubemaps btw ) and i do know that you'd like but i cant... Tho once i'll get the remaster of this out, then perhaps this will likely a choice
Alright, I mean, if I was patient enough to wait for this demo, I'd definitely be able to wait for that! :D
Feel free to take your time! I understand making games takes time, as I've tried my hand at it. So I'll understand. :)
Glad you enjoyed anyway it was broken to **** :/. Glad you can be patient, indeed it takes time to come up with something unique these days. Im working on a Spin-Off of this right now, because what i released really wasnt what i wanted you guys to see, but oh well i cant blame anything nor care about it anymore... Thats why im just going to make a Mappack Spin-Off of this TechDemo in Portal and we'll see how it goes and who knows if it'll connect to PLH's Story ?
Hey, Crikey here. Working on a full video review of this, playing it while talking to Greeny. Overall had a fun time with it, probably because I used cheats but I did and will give it fair judgement and play through for my video review. As for right now, I believe that the PLH Tech Demo was a great experience and personally knowing the Cloud 6 Staff, I can say that some of the members worked their a$%^s off to get us, the players entertainment for no cost at all and for them to make no profit.
As for the gameplay experience, besides minor visual glitches that weren't fixed, that only persists for 2 minutes of gameplay, (thanks crappy source engine) but the rest is on point with presentation so here's my TL:DR review of PLH
Gameplay: 10/10 Gives all off the perks of portal plus new puzzle and gameplay mechanics, with amazing movement and not movement bugs nor glitches.
Visuals: 4/10
This was a rough one to decide, Although the visuals top most of HL2's and Portal 1 and 2's, some sections weren't the best looking and I as a programmer and mapper myself recognized some of the faults in the visuals. But knowing the devs well, I can cut them some slack as this was a fallen apart project for a WHILE.
Creativity: 8/10
Literally no lack of creativity on this mod. Next Section.
Mod Sentence: Absynthe is broken, but good mod.
So, im working on a Mappack for Portal, some of its design will be from PLH and i kinda plan to use few mechanics back, just not hardcoded this time, but take this as a somekind of Spin-Off of this Broken TechDemo. Again PLH isnt dead, more like it's paused until i resume it with more ideas than ever.
Please tell me, are ƒlechette's textures being used in the new MapPack
Yes he will be making textures for the new Mappack !
Direct quote from him - "In the sense that i'll be making more textures, yes, but it probably won't have the same style established here" ~ ƒlechette
how long is this "demo" please? For 700mb i think it's the biggest mod out there so far, that would be nice.
why does it say i need SDK Base 2013 MULTIPLAYER? Is those some sort of co-op map or what? Sorry, but nothing useful comes out of endless lines of description here.