Hi Folks!
Welcome to the last Pioneer Alpha Windows build of 2013! :)
My goodness what a massive amount of work the Pioneer devs have put in over the year, lots of changes under the hood of the game, new ships, tweaks to the flight model and loads of fixes. Great work guys! Anyways, for this month there is something special, a re-work of the UI and very nice it looks too! See you all next year with the January build and my best wishes to all you Pioneer fans out there! Fly safe folks! :)
Here is the change log for this month, as usual Linux & MAC OSX versions are also available over on Pioneerspacesim.net
" December 20131230 Change list
- New features
- Minor changes and tweaks
- Make file type (file extension) checks case insensitive (#2328, #2563)
- Optimise GL matrix operations (improves FPS) (#2541, #2572)
- Rewrote UI.Box layout to constrain children to the allocated area (#2575)
- Fixes
- Fix GL color depth selection (forces alpha channel, which fixes progress bars) (#2573)
- ARMOUR flag to InfoFace now works (#2589)
- Script and UI API changes
- Money is now handled entirely in Lua (#2589)
- SceneGraph.ModelSkin is serializable (#2589)
- Ship.hullPercent is now bindable (#2589)
- New format functions: Format.AccelG and Format.MassTonnes (#2589)
- New ship properties: totalCargo, usedCabins, totalCabins (#2589)
- UI API changes
- Add table row alignment, Table:SetRowAlignment (#2579)
- TabGroup can now have a common footer shared between tabs (#2589)
- New method GameUI.Face:SetHeightLines to help set face height against a chunk of text (#2589)
- Model changes
- Gun and camera positions for Amphiesma, Mola Mola, Natrix, Pumpkinseed and Wave now set in model files (#2587)
- New decals for ship manufacturers; old decals removed (#2578)
- Ships definitions now have "manufacturer" and "ship_class" fields (#2589)
- Internal changes