Fixes a HUGE amount of issues, including some ones essential to progression.
Alright, patch 1.03 is live! Finally back at my computer, this fixes a bunch of issues. Hopefully. Knowing my luck it just broke things further.
Anyway, here's a changelog:
-Finally got Andrea's dialogue working, so weapons are available to buy!
-Forces the neuron sky out of the... sky program thing. Basically the player shouldn't get a weird brainaurora after fixing the plumbing.
-A few quest markers updated and added.
-Keepers should no longer leave the tunnels, they'll get warped back.
-Some scenes tweaked so that they won't interrupt or work without having to go through as many AI packages, reducing change of breakage.
-Vault Coaster should die properly now.
-Some music files should play fully now, and some music should remove properly now
-The final quest should start when all three quests are completed properly now.
-The train to Maxwell's now moves properly.
-When first fending off the revelers, the scene will now forcibly start if all are killed.