This is the latest patch for Empire at War bringing it to version 1.3. This update fixes many bugs and adds and ton of changes.
For PC: 1.03 update
Patch Name: EAWUpdate1_3.exe
Platform: PC
Format: CD-ROM
Size: 24 MB
Min. Requirements: N/A
Posted: 03/21/06
Installation: After downloading the update, double click on EAWUpdate1_3.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_3.exe again.
This update addresses the following:
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New Content
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* Added new Multiplayer Land Skirmish map "Corellian Countdown"
* Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"
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General Issues
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* Corrected several text issues including the removal of references to the Venator and missing text.
* Corrected an issue that allowed Empire Heroes to be placed on the Death Star.
* Corrected an issue that allowed multiple turrets to be built on the same build pad.
* Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads.
* Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack.
* Corrected an issue in which the Death Star could be sold.
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Multiplayer Issues
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* Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.
* Corrected several issues that caused quick match to hang indefinitely.
* Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error.
* Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights.
* Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting.
* GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made.
* Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.
* Corrected an issue for missing map names in the Multiplayer Lobby.
* Victory movies can now be skipped in multiplayer games.
* Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed.
* Corrected several general connectivity issues with multiplayer improving connectivity performance.
* Client player in a match is now allowed to change color/faction after pressing accept.
* Increased Multiplayer stability for LAN and Internet games.
* Changed light up buttons to check marks in the Host Game Setup menu.
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Balance Issues
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* Improved targeting priority for AI when fighting Star Destroyers.
* Increased the tractor beam hard point health from 100 to 150 for Star Destroyers.
* Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.