Add file Report Part 3, UnitRecruit, CharXP, MeleeWeapons,Fireeffect. [Outdated] ^

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Invis_Part3_UnitRecruit_CharXP_MeleeWeapons_Fireeffect.zip
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Patch
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Lordzarmack
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5kb (5,121 bytes)
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30 (1 today)
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0baaf00dd7aa4848ed0695a3d6d619f8
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Description

-Fully tweaks of Melee weapons stats.Character xp skills.Projectile explosions. "Fire spread/effect" Campaign unit requirements. - "Recruit all units from go" > no more tech tree requirements.

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Part 3, UnitRecruit, CharXP, MeleeWeapons,Fireeffect.  [Outdated]  ^
Comments
Lordzarmack Author
Lordzarmack

[Melee aspect will be continuously edited after each testing period]

Idealy, each weapon will have a real effect on cobat-

aka currently buffed all weapon stats to realistic-

Axes = good v infantry but more effective towards buildings.
Swords- default "Vanilla"
Spears = Anti-cav bonus.
Halberds = slight infantry buff, Anti cav buff
Ji polearm = Anti cav+ anti inf.

and reach distance has been scaled rightly. aka- Ji's are "Long"

Reply Good karma+1 vote
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