Overthinked DooM^3, version 3.
Have fun and good luck!
Hi guys!
Most important changes since the last release:
- On-demand healing with SikkMod’s Health Pack System.
- On-demand adrenaline usage with SikkMod’s Adrenaline Pack System.
- Bullet-based weapons feature reusable clips (Which adds a lot of depth to the shooting. Imagine finding yourself in a middle of a hot gunfight with bunch of half-used clips...)
- Changes in both enemies and weapons balancing.
- Flashlight won't hide when using ladders.
- SSG, chainsaw and soulcube won't hide when wall/enemy weapon awareness is enabled.
HF && GL
Is the 21:9 support already implemented in this version?
thx
Nope, you'll need to edit autoexec.cfg file. Please look at the instruction in the summary, right near the end.
Cheers!
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i'm getting lots of warning messages when i try to launch the game.
i extracted the contents to the base directory.
Why would you do that? Use the console switch instead...
im new to modding game as this was my first time but i cant really get it to work properly.the cam go's all fish lens and it really hard to see thing. any idea on how i could fix the camera or maybe if its not the in game camera and some thing else. what would that be and any idea on how to fix it?
Have you checked "known bugs" section in the summary?
Thank you for such an astonishing mod.
You're doing the Lord's work.
Thank you :) Have fun and good luck!
Is there a way to disable all the new visual effects? Seeing gameplay with that added stuff, it looks great, but I don't want that ****. Even with the Sikkmod visual options set to off, the enhanced visuals are still there, and I get an average of 20-30 fps. For Perfected Doom 3 without that added ****, I get around 40-60 fps.
Look deeper. There's nothing there that should cause such a performance hit. In fact, this mod is rather more lightweight than PD3. So yeah... Probably some AA or sth to tweak
Oh. Why thank you
Run in Doom 3 BFG?
From the summary:
"Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition."
Is there a way to possibly play with the Sikkmod off?
Nope, Sikkmod stuff is integral to the mod and there's no possibility to remove it
Game crashes when being attacked and backing up at the same time. Which happens pretty often, considering the mods literal point of existing.
Are there any source ports that this mod works with?
Hi,
I've got a strange Lighting Problem, which looks like a decreased Gamma Setting. Everything looks dimmed and dark. In the Original Doom 3, everything is ok, but as soon as I load the Overthinked Mod from the Main Menu, it gets dark.
I turned almost everything off in the Sikkmod Option, without Success.
Do you have any ideas? Thanks
Edit:
Solved.
Hi,
Glad to hear that; would you mind posting your solution if others would encounter a similar problem?
Hi, sure.
Seems like I had some broken Files in my Doom 3 Game itself.
I scanned them for Errors with Steam and two of them have been repaired (or replaced by new ones). After that, I loaded the Defaults ingame. That solved the Problem.
Best regards
Messaged the creator, but don't know if anyone else has had this problem? Downloading the game now (2020), the folder isn't actually a folder, but is recognised as a '7z' app, so I can't place it in the local folders.
unzip it...
download 7Zip and use it to unpack the archive.
Uhm I'm using IdTech4A++ on Android I unzip the overthink mod and place it on Diii4A files but when I run it on MOD menu of doom 3 after the loading. It shows too many errors. I'm sorry I don't know what to do.
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>SSG, chainsaw and soulcube won't hide when wall/enemy weapon awareness is enabled.
Would make sense for the regular shotgun as well, how can I do that?
UPD: did that, included in my patch for the mod Moddb.com
Theres a virus on this file...