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This release is a minor release to fix problems in r003.

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[hotfixed] Over Powered Mod release 004
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Tonhaospawn
Tonhaospawn - - 81 comments

Hello, I tested the mod and this is great, everything works perfectly.

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boolbada Author
boolbada - - 86 comments

Thanks!
But unfortunately, nuke mig is still messed up. My mod got featured at ModDB and OpenRA Facebook page which made me release the fix for 003 too hastily. You can get structures.yaml from the github repository to fix this issue before the next release.

Github.com

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Tonhaospawn
Tonhaospawn - - 81 comments

I tested all the Ai modes of the Ants
For one hour each, and made a rankin of lethality and fun.

The first place is the best

1.turtle AI Ant : My favorite.
They are organized and attack fiercely and quickly.

2.Rush AI Ant
They attack ferociously, but they take a little time to organize themselves, but when they attack, they come in many.

3.Normal AI Ant Almost do not attack.

4.Naval AI Ant
Few attack.

All four Modes:
They build their entire base, and the game did not lock once, it ran the game perfectly.


Some suggestions to add:
Ants that release fire, like the soldier who launches fire, they are present in red alert retaliation, first phase of the ants.

It would be cool tiberium vein as ants superweapon.

And thanks for the correction in the nuclear fighter, I managed to fix thanks to the command line and I'm waiting for the next update and definitive correction of it.

And one more thing, the best mod I've ever played, honestly the best is your mod that you have developed.

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boolbada Author
boolbada - - 86 comments

Thank you, this is a big compliment :D

Fire ants are already planned and I plan to make them work like tick tanks (in Tiberian Sun), which can half-burrow for more tanking.

Here's a list of what is on my mind:
Github.com

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Tonhaospawn
Tonhaospawn - - 81 comments

The sound that the zombie makes could be a different sound, follow a link if you can watch.

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boolbada Author
boolbada - - 86 comments

Interesting sounds :)

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