New ant superweapon to kill enemy structures, slowly but surely.
- Hotfix +1: Removed crash caused by Termite Strike (cursor error)
- Ant now has a new superweapon. Termite strike infects enemy structures with termite that deals damage over time, eventually killing the target structures. Repairing the structure can only delay the destruction and costs credits. A full repair from an engineer unit (human engineer or ant infector) can disinfect the structure.
- Bogus MCV from bonus crates addressed. The bogus construction yard didn't provide any buildable structures.
Minor fixes
- Aurora husk graphics addressed. (It looked like MiG when shot down)
- Point defense laser no longer scorches the ground
- Tiberian fiend's attack no longer splashes water on the ground.
The termite strike does not work, after creating the construction I click on it to use the power and appears fatal error and the game closes.
Thank you, I released the hotfix for this.
I tested all modes I vs AI All Difficulties (Ants) for two hours, and neither knew how to build the termite strike nor use it.
I made AI build the superweapons just hours ago! It will be released around this weekend.
Doesn't work on Ubuntu. (Like every other thing your try to make work in this terrible system)
While OpenRA supports Linux, OpenRAModSDK doesn't seem to support Linux. I think you have to compile my mod from source:
Github.com : and copy the mods directory in this zip.