Description

**This is a standalone build that doesn't require vanilla Falcom or v1.5!**

Preview
ORoE Beta v1.6
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TheWidow
TheWidow

congratulations!

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MetalPigeon2 Author
MetalPigeon2

Thanks mate, hope you enjoy what's there so far!

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Guest
Guest

great work!

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ghostrec131
ghostrec131

hello it crashes when i choose a faction and the campaign loads what i am going to do?

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MetalPigeon2 Author
MetalPigeon2

The campaign is not playable yet.

That being said, if you really want to listen to the music or something, the campaign should launch. Many larger mods have a random chance to crash when you try to start a campaign, so you'd just have to try launching it again.

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alancostagui
alancostagui

the game crash in 1130 AD

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MetalPigeon2 Author
MetalPigeon2

The campaign is not playable yet.

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Spidey_NDA
Spidey_NDA

May i humbly ask you to consider about adding the Khmer, Burma and/or Champa based on the works in Genghis Khan mod from Total war Rome 1, so that we could hace more rivals for China from SEA like in history.
Also have you developed any eastern designed ships for Asian faction use in navy combat in this mod?

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MetalPigeon2 Author
MetalPigeon2

Unfortunately, the faction limit has already been reached, so we can't add anyone else. However, Southeast Asia is already well-populated with Dai Viet, Thailand, and Java, and remember that because of the scope of the mod, the region is somewhat cramped anyway. In addition, the Song will already have their hands full with the Mongols, Vietnamese, and Jin, while the Jin have the Mongols, Song, and Koreans to worry about. Bai, Khmer, Montagnard, Filipino, and possibly Burmese mercenary units are planned, though.

Because of the unit limit (which is shared between ships and land troops) and the fact that naval battles are fully auto-resolved in Medieval II, no faction will have particularly in-depth naval trees. However, while all ship names and stats will be fairly generic, they can have unique icons (i.e. the same unit can have a galley icon for Europeans, a dhow icon for the Middle Easterners, and a junk for the Chinese).

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Spidey_NDA
Spidey_NDA

Alright, then did you have a plan to update a fixed version in order to make its grand campaign playable & also replace the French tutorial subtitle with English (like the original at least)

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MetalPigeon2 Author
MetalPigeon2

Yes, the campaign will be playable eventually. It's just that there's so much to rework that it'll take a while, but it should be ready after all the units are finished.

I'll see about translating all the French text to English, since it's more than just the tutorial that's in French which can be a problem.

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Spidey_NDA
Spidey_NDA

Oh and one more thing, please make some more changes, such as:
-asian citadels & fortress, make their wall become able to be climbed by ladders too, not just siege tower
-make the asian fortress desgin differ from the citadel
-get some kind of armored elephant with melee weapon for some south east asian and african nations
-make the rest of SEA nations playable in custom battle too

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MetalPigeon2 Author
MetalPigeon2

Sorry for the late response. Settlement modding is something on our radar, especially for the African and Asian factions, but at the moment nobody on the team knows how to do it. It might be something that's addressed later.

The reason certain factions aren't playable in custom battles is that they don't have any units yet. We haven't forgotten about them, don't worry!

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Viranto
Viranto

Thank you! Found it today. Can't wait to test it

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Stronghold007
Stronghold007

The Chinese units are beautiful, their cities have a Chinese appearance, walls, towers, houses, excellent work. Please, please give that customization to all the other features, oh if I can help in any way please tell me, I have time and a good machine.

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MetalPigeon2 Author
MetalPigeon2

Thanks! We definitely want every faction to be done properly. If you're interested in helping out, send me a message on Discord.gg.

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