The final, three-episode version of Oldfartenstein 3D.
30 YEARS OF WOLFENSTEIN 3D:
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For anyone who has clicked on this readme file and has ventured thus far.
In 1992 and again in 1995 id Software released a game and tool that
has spawned fun, ideas and creativity for players around the world
for many years.
Anyways, to celebrate Wolf3D's 30th Anniversary and 30 years of modding
history, we, a group of dedicated lunatics, have gathered to create
a somewhat entertaining tribute.
We hope to inspire more players to join this lunacy and keep the
mod scene going for at least another 30 years.
FEATURES:
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On demand the obligatory feature list. 30 years have passed some things
got rusty and to ensure newcomers don't get lost in vast mazes it comes
with a few changes.
* Blood carnage (Aderlass to keep up with Wolf3D's edge for the next-gen audience)
* Blood on the walls (Not the Manny Charlton Band song)
* Vintage colors (The ray-printer ran out of ink)
* Changed floor and ceiling colors (Have more color in your life)
* WASD controls (For the noobs)
* Mouse forward movement toggle (For the newbs)
* High quality ogg audio (We are not deaf yet)
* Sprite shadows adjusting to floor color (No more color-blind shadows on grey floor)
* Bullet trails (Cause you are in the byte Matrix)
* Wall marks (For extra carnage)
* Extra Lives at 100K instead of 40K due to inflation
* 6 postcards to drop (We couldn't afford any automap system)
* Distance counter (Google maps didn't work so you get to play Marco Polo)
* Adjusted player and enemy attributts (Bit of necromancy here and there)
* Weapons are borked or not
* Increased map limits so less expensive duct-tape is needed
* 5th Difficulty for hitscan-maze-deficient people
* Guide bot on the 5th difficulty helping the blind and reflexless
IN THE FULL VERSION YOU ALSO GET:
* More Maps to get lost in (20 new + 1 super secret level)
* More Story to bore you!
* More Gore to adore
* More Fixes to complain about!
* More Enemies (Retired Officers and post-dead Mutants join)
* More Bosses (5 leaders return from their grave)
* More Graphics (78 new walls, 35 new sprites objects and more)
* More Music
* More Demented AI (Chance the enemy forgets to shoot you)
* More V2-Dog chit-chat for Episode 2 and 3!
* More deadly Schabbs' needles, with effects you won't see coming!
* More Colors - Dynamic Disco Floors
* More Animation - Color cycling left and right
* More Endings - Special end scenes for each episode on the 5th difficulty
THE TEAM:
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Atina - Pixel Plotting, Team Terrorizing, Map Making
Orka - Pixel Plotting, Sound Slapping, Vocal Voicing, Map Making
Reddimus of Nep - Pixel Plotting
Tris - Pixel Plotting, Music Mixing, Map Making
Justy - Zam Pixel Plotting, Map Making
Nexion - Code Crunching, Pixel Plotting, Bot Brains, Map Making
serpens - Map Making, Tale Telling
Thomas Weiling - Map Making
Gerolf - Map Making, Pixel Plotting
Ack - Map Making
AstroCreep - Music Mixing
Ryu-sama - Vocal Voicing
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