This mod reduces the overall polygon count in the game to improve performance at little to no quality loss. See the included readme, as it has some particularities with other mods, as far as installation is concerned.
Description
The Elder Scrolls IV OBLIVION:
Oblivion PolyGone Overhaul [OPO]
By 5H4RP and more importantly:
Iggey, phaedrusQ, 3shirtlessMen, OneofTwo, HTF
Current Version: BETA 0.5 (20-Sept-2006)
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Index:
1. Description
2. Version HistoryWhat's Included
3. What's Next
4. Installation
5. Mirrors
6. File requirements/Compatibility
7. Permissions
8. Contact Information
9. Credits
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1. Description
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Oblivion PolyGone Overhaul (OPO) is an ambitious project to reduce Bethesedas overly "generous" use of polygons on ingame objects with little to no loss in quality.
Ultimately it is the goal of the project to improve a gamers performance via:
-Shortened loading times
-Less popin
-Potentially better framerates
-Less Hard Drive Thrashing.
Note: There is no guarantee of any of the above gains...yet.
None. Nada. Zip. You may get some benefit. You may not. I make no promises that this will helping anything.
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2. Version History/What's Included
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BETA: Sept 15, 2006 initial release.
Rocks
The first round of objects to benefit from OPO is the common rocks
and boulders that are everywhere within the game.
Many of these objects are upwards of 3000 polys and used hundred if not thousands of times.
For example, one rock is used 46000 times, another is used 16000 times. The objects can safely be reduced significantly down 20%-40% of their original total polygon count with no loss of quality.
Iggeys VWD
This allows you see to many objects from away like towns, forts, ruin, Cloud Ruler Temple,etc
VWD = View When Distant. Previously TamrielVWD was doing this but with full polys so this was a significant performance hit.
Iggey has reduced all the polys on the VWD. It's quite spectacularto see Weye from Aleswell.
Cathedral
Hellmark and 5H4RP Polycount 29900 > 20100
Updates
0.1 - Fixed invalid texture paths (Colovian Highlands, GF Lichen)
0.2 - Fixed invalid texture paths (GF, GF Moss, Camoran Paradise)
0.3 - Updated NiTriStips, fixed invalid texture paths (again) (Oblivion)
0.4 - Fixed two meshes in Great Forest - Moss region that were causing crashes
0.5 - Added UOP support for rocks, renamed all meshes to .nif
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3. What's Next of OPO
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Imperial Waterfront Reduction (75% done)
Landscape LOD reduction
wz LOD utility which will allow us to make rocks and other objects stop popping.
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4. Installation
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To extract the standard file you will need 7zip (www.7-zip.org).
You will need Oblivion Mod Manager for the omod file (http://timeslip.chorrol.com/obmm.html)
To install:
Extract the standard file into Oblivion/Data folder or Load the omod file in Oblivion Mod Manager
If you are not using a texture replacement for your rocks (ie Qarl's or Jarrod's) you may see pink (missing) textures on some of the rocks. If this happens you will need to download the default textures for these rocks and extract them to your OblivionData directory. Please be sure not to
overwrite any exisiting files as these may be custom textures you have already installed.
This file is hosted at, Rapidshare.de
or
Megaupload.com
It is optional to install TamrielVWD 0.5 by Rain_NZ. Both the esp and the lod files included with RaiN's mod are necessary to use Iggey's VWD, which is included in this mesh package.
This file is hosted at,
Tessource.net
Tamriel VWD 0.5 is also hosted under our Planet Elder Scrolls mirror, Planetelderscrolls.gamespy.com
DEFRAG your drive!
This is not necessary but highly recommended after installing any mod.
To uninstall:
Well, have fun with that. Easy enough to do.
If you don't know what to do or have deleted your original file, download the omod version, install it using Oblivion Mod Manager, active then deactive it :o) delete the omod.
OBMM is located here,
Timeslip.chorrol.com
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5. Mirrors
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Planetelderscrolls.gamespy.com
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6. File requirements/Compatibility
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File requirements:
To use view Iggeys VWD that allows you to see most buildings from far away (they have been low polyed) you need to have TamrielVWD by Rain_NZ installed.
Tessource.net
or
Planetelderscrolls.gamespy.com
Compatibility.
Yes, it is compatible with OOO 1.3 and pretty much everything else.
Oh wait, not compatible with Parallax Cities once we start getting into that.
Currently we are only modiying the rocks as the BETA and the LOD meshes with Iggey's VWD.
Neither of these effect Parallax Cities, yet.
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7. Permissions
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You can modify, redistribute, link, mirror this package without restriction, proivided that you give the right credits to me and the rest of my team.
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8. Contact Information
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Feel free to contact us at the official www.elderscrolls.com forum under the name phaedrusQ or in the OPO thread.
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9. Credits
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Iggey for his moumental effort. You are the rockstar of the team!
phaedrusQ for being my right hand man. And for knocking out a hell of alot of work.
HTF for the original dialogue, inspiration, creating the video tutorial and having the nerve to move during the middle of the mod.
**glares at HTF**
3ShirtlessMen For his contributions and for making me feel old. :P
Oh and for being a bass player. :)
OneofTwo For his strong contributions.
Hellmark for getting the Cathedral halfway there.;)
wz for his continuing efforts at creating a LOD system. So close!
All the fanatics at ElderScrolls forums who want to know why Oblivion has a 13000 poly ships mast?
And, dulcis in fundo, me (5H4RP) your OPO Project Lead.
Sorry Blade9722 that was too good to not use.;)
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