This is a Total Conversion that combines Grand Daddy NTMAI mod that made Doom THOTH possible.
Advanced engine needed : GZDOOM
Primary purpose : Single player
Title : NTMAI THOHT WTFWID TC
Author : Kalensar
Other Files By Author : 2Tuff2 NTMAI; 2Tuff2 NTMAI Monsters; Perfect Dark Brutal Doom, SMEXUNMON
Misc. Author Info : Rabid Editor
Description : Classic Monsters upgrade
NTMAI THOHT WTFWID TC
This is a monster pack that was built with Doom 1 and Doom 2 single player campaign progress in mind.
It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
Basically, yes there was some heavy editing done on all the monsters in all aspects except basic looks.
To this end, the monsters have been balanced more toward Classic play, BUT are an equal challenge to power levels of Brutal Doom.
High Powered weapons or Vanilla? You can do whatever you want. I tried to strike a good balance during testing and will outline most changes below.
This Version of Doom Thoth takes a detour into Experimental Vanilla land a lot more with Monster graphics and abilities. The monsters have also been updated as follows
--4/11/21--> Changed Grenades so they are affected by 100% rather than 50%
--Added NTMAI (Nobody Told Me About Id 4.9) as a partner mod.
-- Monster graphics have been changed drastically from the previous ThoTh editions, except for pinkys, CyberDemon, and Pain Elemental
-- *Most* monsters are Close to vanilla speed
-- Most Monster healths are at vanilla
-- Zombiemen have vanilla health and speed but shoot a lot more. No Hitscan
-- Shotgunners shoot no-hitscan and move faster than Zombiemen.
-- Chaingunner now shoots No-Hitscan BUT has a modified AI. It still looks similar on how he acts because its a subtle difference.
-- Imps have vanilla health and have a very mean melee attack. best to shoot them.
-- Lost Souls have health now at 40. but they are really aggressive.
-- Spectres are now Shadow Imps with a melee and a ranged attack , and higher speed than normal Imps by a lot.
-- Pinkys have have vanilla Health(you can SSG them again)
-- Pain Elementals are now Imp Elementals, but still are Pain Elementals
-- Arachnotrons no longer exist. They have been replaced by Shadow Knights. THis does not break the trigger for Dead Simple. Shadow Knights are shadow just like spectres, fling lost souls and fly.
They are not as bad as they sound. THey are actually very fun to fight since Lost Soul health is way lower than Vanilla.
-- Hell Knights are now back! They are more mobile in that they can climb. Their ranged attack is very fast and mean BUT they have a visible charge time .
-- Barons have vanilla health and have 3 unique attacks. Big Bright Fireball, 3-way big fireballs, and a rush-combo melee attack.
Barons DO NOT have a charge time on their range attacks but they do have animation differences to tell you what is coming.
-- CyberDemon has a new set of attacks since just dodging rockets gets boring. He also still has his death surprise. He also has expanded mobility!
-- Big Momma Spider has been Replaced by new boss. He's Cheesy but pretty cool
-- Archvile- He changed his Vile Attack to a Giant Fireball and summoning pinkys!. He has higher health than vanilla.
He also has a neat but rude death surprise.
-- Mancubus shoots plasma rounds
-- Monsters all use SMEXUNMON AI.
-- Yes the Mod title was deliberate.
Special Thanks : NTMAI Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
Universal Enhanced AI
SM-EX-UN-MON Smart Extreme Unhindered Monsters
* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Doom2.wad ; Doom.wad; or Freedoom wads
* Play Information *
Game : Any doom wad
Single Player : Designed for
Cooperative 2-4 Player : Player starts, not tested!
Other game styles : None
Difficulty Settings : no
Tested : GZDoom
* Construction *
Base : From scratch
Build Time : couple of days
Editor(s) used : GZDoom, GIMP, Notepad
Known Bugs : There are some graphical differences between Doom1 and Doom2 but they are only visual. Nothing is broken.
May Not Run With... : Ports without Boom support
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.