The second public alpha version. Please read the description!
Requires Napoleonic Wars (Warband Expansion) to run the installer! If you do not have a valid copy, you will need one to install.
1.1 Changelog towards the bottom of the page!
Once installed you will need to rename the module folder to: Novum_Mundus_Alpha_v1.0 if it isn't named so.
Merry christmas everyone, and have a happy new year! ;)
The mod is ready for the first public release; don't expect anything fancy, alot of stuff is still broken and/or incomplete, but we'll fix the issues in no time. I'll quickly give an overview of the current features in the mod; these are by no means a representation of the final features. Many features are currently not in either because we're unsure on how to implement them at the time (balance and so forth) or because they are darn too buggy to include at this current time. Some features, such as movement between maps, should be with us in a few days.
This version is a public alpha! Please note there might be issues and the mod will be very incomplete!
Things to expect in the next few days or so:
Changelog (Alpha v1.1):
- Bows and the Blunderbuss now do more damage against unarmoured opponents, but deal less damage against unarmoured opponents due to a change of damage type (Piercing -> Cutting).
- Models for the stone resources and masonry resource using pre-existing textures; integrated crafting of masonry by a stone mason at a stone carving table, requiring a chisel.
- Added a chisel model for the chisel.
- Added steel bar models; shiner than iron and tinted blue (slightly).
- Added scene props for Copper, Tin & Bronze stockpiles with unique meshes. Steel stockpiles now also have a unique mesh.
- Fixed steel, copper, tin and bronze at the forge and anvil. They can now all be split into smaller bars, or combined (at the forge) into larger bars.
- Removed the black dress item; was causing crashing due to the model having been removed previously, though the item itself was not.
- Rebalanced the new ores to have better prices. They can now be sold for real profit over other metals.
- Given the new metals ore meshes; Copper uses the gold ore model and Tin silver.
- Fixed a number of helmets not covering the head mesh or morphing in a strange way. Full helmets now cover the head, so skin can no longer be seen clipping through the helmet meshes.
- Rebalanced a number of arrows; many of the new arrows had not been balanced, and now have been.
- Boosted the accuracy of the concealable pistol by a wee bit. It may have low damage and a slow reload, but it is now accurate enough to use effectively in close quarters.
- Increased the armour value / resistance value of the heathlander bucklers / targes so they aren't broken so quickly and may resist blunderbuss pellets.
- Increased the hitpoints of the steel bucklers to increase their effectiveness in combat. They were breaking far too quickly, especially for their price.
- Balanced Varlathinian (Elven) shields, so the shields now have different stats rather than being a number of shields that look different but play the same as each other.
- Balanced the Imperial shields; they all had poor stats and were duplicates of each other (excluding models). They now have a price variation and stat variation.
- Fixed the Orcish Heavy Axe so it no longer has a massive ghost reach. It is now as short as it looks.
- Buffed the Orcish Club (Blunt) by 1 blunt damage.
- Edited the magic projectiles so they no longer have a visible arrow model when being drawn. Currently a debug item for the future.
- Edited the admin blunderbuss, increasing it's damage drastically and given it magic projectiles. This means it is much more obvious when the weapon is being used.
- Added a custom sign prop for a tavern in the new map. Uses a custom texture sheet, which in the future will serve as a custom tavern sign sheet.
- Added a code prop or two for serverside scripting. Current not used, but will in the future.
- Some new animations, created by Stalker / Akak95
- Added 7 new shield scene props (Imperial), so the imperial shields can now be placed on maps.
- Fixed the meshes for the steel buckler scene props; was incorrect and/or missing.
- Added a coal stockpile
- Low poly lod meshes for trees
- Renamed 'Wheat Sack' to 'Sack of Seeds' due to the item being used universally for all crops (cabbages and marrows).
- Removed broken scene props and items (missing meshes due to the meshes and textures having been removed previously).
- Heathlander Helmets now require Linen to craft and Orc helmets an Iron bar.
- Fixed Elven Masterwork bow model scene prop.
- Other small changes
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Nice Work on this
Im not sure if its in there but and im not sure if someone has reported it yet but there is a gold bug that shows two of what you have of your gold as in like a shadow 5k and u can barely see ur own gold
Yeah I had the same problem for a while but when I left the game and back next time it was ok, but it seems to an 'on off' thing.
well it seems that i keep getting it lolz
Yeah, we're not entirely sure what the issue is being caused by. Will look into it and see if we can solve it. Luckily it isn't game-breaking, but it is awefully annoying.
We have found the solution to the gold display bug. If you have PW installed copy the game_variables.txt file to the Novum_Mundus_Alpha_v1.1 directory, and bug is fixed.
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if I have v.1.153, can I play mods for 1.143?
do you need NW to play it?
Yeah, as written in the description. You need a valid, legitimate copy of Napoleonic Wars installed for the installer to function.