This is the full version of my module. Not So Text Adventure Part Trois. A readme is included in the zip file. I hope you enjoy playing it.
Not So Text Adventure Part Trois-Readme
Version 1.0
Software Requirements
- Neverwinter Nights v1.68
- This includes the two expansion packs Shadows of Undrentide and Hordes of the Underdark
How to play this module
- Download the zip file Not So Text Adventure Part Trois.mod
- Extract the zip file contents: consists of both the module and this readme
- Copy the .mod file into the Modules folder of your Neverwinter Nights directory
- Start up the game and go New
- Select Other Modules
- Scroll down until you hit No So Text Adventure Part Trois
- Play
Details about the module
Feature complete as of December 15, 2011
Bug free as of December 15, 2011 (I hope)
Scripts written with Lilac Soul's NWN Script Generator and the toolset Script Wizard
Nwnlexicon.com (help)
For players of at least 11th level with non-enchanted equipment
IF you die however, click the Respawn option in the pop-up window with no xp or gold penalty (ignore what it says).
A story driven module created out of two initial test modules.
The player finds him/herself in a graveyard after a number of strange events involving eccentric villagers, druids, a fight with an abyssal penguin, a cheesed off sphinx, and an ancient artifact called the Thingamabob that did absolutely nothing.
The module was built around any kind of character and is not very long. I have attempted to write an interesting story.
Just for fun, try importing a high level character with a fairly heroic wisdom statistic.
I played and finished the module. The good points are:
The story is interesting and entertaining. It kept me theorizing until the end.
The dialogue is pretty decent.
The bad point is that areas lack personality. There's a lack of sounds, no sky boxes, few placeables and the world generally seemed empty.
Overall. I enjoyed the module though.