"Not So Realism" mod.
Anemic Crayon's Not so Realism v4
This is for all of you out there that hate the scope reticle and the moving crosshair in Call of Duty United Offensive. Included is my version of the full screen scope with no hinderance of view and no sway whether standing, crouching, or prone. Also the weapons are modified and made truly balanced so that in a rifles only match the Americans don't have an adavantage over the Germans with semi-auto rifles vs bolt action. All rifles are semi-auto and fire at the same rate, do the same damage, and reload instantly. All MG's and SMG's are exactly balanced and so on. I made this mod because I see so many realism mods out there that strive towards getting the guns close to real life, I, along with my clan mates, like a more "Not So Realism" feel to the game.
Whats fixed in this version....
The Sten has been fixed for servers running the AWE mod so that the Silenced sten and the Sten can be seen in the weapons menu.
The FG42 dot has been fixed so that it does not expand anymore it is now a dot like all other guns. Also the kick has been turned down a bit.
Vehicles have been enhanced with a faster speed and faster turning capabilities.
Flak cannons/88's are now destroyable please read Flak Cannon Info below for Cvar settings.(S&D Not Recommended)
All sniper rifle bullets travel the same distance so that one doesn't have a distance advantage over the other with the exception of the FG42 as this rifle is also an assault rifle, great for large maps.
The grenades have been turned down a bit as they were pretty potent before.
Also added a nice compass created by FlakRider nice work.
Server.....Put the zzZ-CoDUO_SVR_AC_Not_So_Realism_v4_red.pk3 in your uo folder and restart the server. The file with the SVR in it is for the server side only DO NOT run this client side.
Client.....Put the zzZ-CoDUO_AC_Not_So_Realism_v4_(color of your choice).pk3 in your uo folder. There are 4 client files in this zip please DO NOT put them all in your uo folder and try to play, they will conflict and not work.
Note: In order for the mod to work fully the way it is intended the mod must be installed server and client side. This file will work on all non-pure servers or pure servers running this file. Please don't e-mail me unless you have read and utilized the above and it still does not work.
Mod created by .:TJ:.AnemicCrayon
For the Compass thanks man great work!
All other items edited and created by .:TJ:.AnemicCrayon
All rights reserved by their respective owners.
Alot of work and time went into making this mod just right please do not modify without e-mail consent from the respective creator/owner.
Flak Cannon Info.....
Flak88 Modification for CoD:UO 1.51
For questions and/or bug reports, pm or catch me on the forums at Ocgamers.net
If all else fails shoot me an email.
This mod gives you the ability to destroy flak88's with the ability to respawn them.
The flaks also contain a short burn time as well as explosion effects emitting damage
to all thats around it. I've also added two Cvars for some control for the flaks. This mod
also passes server pure & pb, so no need to worry. This mod was originally made for
CTF & BAS in mind, though it works with other maps/gametypes that have useable flaks.
See bugs & issues below if you plan to use this for Search & Destroy. (S&D Not Recommended)
Notes & Installation:
This is a serverside mod and is not intended for the client, so if you choose to rename it,
keep the svr part of it intact so it stays on your server and is not passed on. (Ex. zzz_svr_your_newname.pk3)
Don't mean to write all the extra info into this, but there is some who don't know certain things,
in return they will benefit for the extra blabbing. =P
To install.....just place the .pk3 file into your CoD/UO folder.
To get rid of the mod, simply take it back out.
As with most Cvars, a /map_restart is required for changes to take effect, same goes for this mod.
By default of this script, I have set both Cvars to the what I feel is fair enough.
To override my default settings....either make a server config or use the commands thru console. For either method,
use /set before calling for the change, otherwise things tend to not stick.
(After Flak88 Death - respawn wait time)
/set scr_flak88_wait // in seconds - default values are set at 300 (5 minutes)
// set the seconds higher or lower to fit your needs
/set scr_flak88_health // default value of 16000 - set values higher or lower to fit your needs
// ex. 23 light tank shells will kill it (light tank shells = 700)
// although it depends on the power of the weapon - the more powerful
// the weapon, the faster it will die
Bugs & Issues:
For the most part the mod is bug free. Although this mod hasn't ran together with some of the big mods out there, so we'll see how it goes.
I seemed to squash everthing I could thru tons of testing and tweaking . Three issuses popped up along the way and I've added work arounds for now.
This is why the Foy & Berlin .gsc's are attached. The changes are noted within each .gsc, though it doesn't in anyway affect gameplay for
either map. It was due to the patch and the way they swapped out unfair flaks, they're still gone, just a different method for all this to work right.
=========================IMPORTANT FOR SD========================
The third issue has to do with Search & Destroy, If you plan on running a SD server with this
mod.....turn the health on the flaks really high so they aren't able to get blown up. If they do get blown,
they will spawn back as a usable flak where as in some maps your not able to use them at all. Also on some SD maps,
the flak is the objective....lol I would only use this mod for SD with selected maps. Play at your own risk.