This lil mod removes the blotchy shadow that appears when a unit or small building explodes.
Author: Zekebe
This lil mod removes the blotchy shadow that appears when a
unit or small building explodes. Now using a different method
of removing the shadow that should be more compatible with
replays/multiplayer(I think) etc.
If you're not sure what I mean by the blotchy shadow see
this topic on the official forums:
Forums.gaspowered.com
To install extract the "shadow" folder in this zip into your
Supreme Commander directory and edit the shortcut you use
to launch SupCom and add the following onto the end of the
"target" field-
/data ../shadow;../gamedata/*.scd;..
If you have SupCom installed in the default location the
shortcut target line would read
"C:\Program Files\Gas Powered Games\Supreme Commander\bin\SupremeCommander.exe" /data ../shadow;../gamedata/*.scd;..
Alternatively you can open \Supreme Commander\bin\SupComDataPath.lua
with a text editor (save a backup!) and edit it to look like this:
path = {
'../shadow',
'../gamedata/*.scd',
'..',
}
With the SupComDataPath.lua method the mod should also work
when SupCom is launched from GPGnet or by double clicking a
saved game or replay.
Editing a shortcut or the SupComDataPath.lua shouldn't be needed once GPG releases a patch that fixes mod shadowing. Not the ingame visual shadows. Shadowing is a modding method which can replace already existing textures for example, without actually editing the games main data files. This is what this mod now does. The shortcut editing is a workaround fix for mod shadowing.